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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="fuindordm" data-source="post: 6651816" data-attributes="member: 5435"><p>PF is a great game for people who like building characers. You can have hours of fun just designing your character, and it's satisfying to play the game with a character that has some intricacy. So I understand your players when they say they miss the feeling of control over character design and rapid evolution in the game.</p><p></p><p>But having run an on-again, off-again high-level PF game for the past couple of years, I've enjoyed the chance to experience high-level play but will never run such a game again. </p><p></p><p>PF is NOT a good game for DMs. Even if you're playing Core only, there are too many opportunities for PCs to stack bonuses and the game rewards such specialization. So you very quickly have to start designing encounters that play to the PCs weaknesses, just to challenge them, and the rules end up driving the story instead of the other way around. </p><p></p><p>So I agree with a lot of previous posters: tell them you're happy to play PF, but only if someone else DMs. And if they say "no, YOU'RE the DM", then try to address some of their concerns in the 5E framework.</p><p></p><p>I think 5E could support a 3E-style magic item economy, if that's what they want. It would take a little work to set it up, but it's certainly possible. In some campaign settings there are certainly enough high-level casters in the world to maintain a supply of uncommon and rare items for sale. Heck, play 5E Eberron and just say that all these items come from Cannith sweatshops.</p><p></p><p>I've been forgetting to use inspiration too, and I'm not sure I'll put it in. I prefer if my players rely on tactics to gain advantage rather than RP mulligans.</p><p></p><p>Instead of backgrounds, I've just been telling people to pick two skills.</p><p></p><p>I haven't had any complaints about the feats yet, but you can tell your players they should feel free to make up their own. The PH provides enough to make a good benchmark, and you know that a feat is worth +2 to one ability score.</p><p></p><p>For the rate of scaling, I'd tell them to suck it up--this is the ONE thing that makes DMing 5E a pleasure rather than a chore. If they want to play superheros, suggest Champions.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6651816, member: 5435"] PF is a great game for people who like building characers. You can have hours of fun just designing your character, and it's satisfying to play the game with a character that has some intricacy. So I understand your players when they say they miss the feeling of control over character design and rapid evolution in the game. But having run an on-again, off-again high-level PF game for the past couple of years, I've enjoyed the chance to experience high-level play but will never run such a game again. PF is NOT a good game for DMs. Even if you're playing Core only, there are too many opportunities for PCs to stack bonuses and the game rewards such specialization. So you very quickly have to start designing encounters that play to the PCs weaknesses, just to challenge them, and the rules end up driving the story instead of the other way around. So I agree with a lot of previous posters: tell them you're happy to play PF, but only if someone else DMs. And if they say "no, YOU'RE the DM", then try to address some of their concerns in the 5E framework. I think 5E could support a 3E-style magic item economy, if that's what they want. It would take a little work to set it up, but it's certainly possible. In some campaign settings there are certainly enough high-level casters in the world to maintain a supply of uncommon and rare items for sale. Heck, play 5E Eberron and just say that all these items come from Cannith sweatshops. I've been forgetting to use inspiration too, and I'm not sure I'll put it in. I prefer if my players rely on tactics to gain advantage rather than RP mulligans. Instead of backgrounds, I've just been telling people to pick two skills. I haven't had any complaints about the feats yet, but you can tell your players they should feel free to make up their own. The PH provides enough to make a good benchmark, and you know that a feat is worth +2 to one ability score. For the rate of scaling, I'd tell them to suck it up--this is the ONE thing that makes DMing 5E a pleasure rather than a chore. If they want to play superheros, suggest Champions. [/QUOTE]
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