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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="DaveDash" data-source="post: 6652174" data-attributes="member: 6786202"><p>5e is the most fun edition of D&D for me, which is why I play it, but:</p><p></p><p>1. I am all about player and DM agency being on equal footings, since I view the DM as the first among equals. I can't stand DM's who just love house ruling things for the sake of house ruling things. 5e pushes agency firmly in the hands of the DM, which I don't like. I've seen otherwise good DM's take this to heart and do silly (IMO) things like house rule action surge, sneak attack, all sorts of things. This happened in older editions sure, but there was less agency for DM's to do so.</p><p>2. Many parts of 5e decrease workload, which is great, but some parts of 5e needlessly increase workload. The DMG was a big disappointment to me in this regard. I want more crunch around things like encounter tables, traps, diseases, etc, instead of just a hand-wave and "You figure it out, you're the DM!".</p><p>3. I started playing D&D with AD&D 2nd Edition. All the editions I have played have been quite rules heavy (AD&D 2e had a table for everything, 3rd Edition, 4th edition both rules heavy). I don't know a D&D where it's rules light and based on improvisation instead of rules.</p><p></p><p>I get why it's the all the rage, I really do. I'm just not a fan of that component personally. I don't view D&D from the lens that you're living out this grand story. Honestly, if I wanted that experience I'd spend my time reading a fantastic novel, or get engrossed in one of the amazing stories that many CRPGs on the market tell. </p><p></p><p>D&D to me is still a game, it has dice, it has rules. The less rules the less of a game it is, and the more of interactive story time it becomes. I like playing games, not story time, so that really is the core of the issue why I am a fan of rules not rulings.</p><p></p><p>I can really sympathize with the OP's group. I really do. I hated 5e in principal when I first read it. But since playing it I have found it to be really fun. The positives outweigh the negatives. </p><p>5e better watch out though if pathfinder come out with a more streamlined version that decreases combat time, and borrows many of the fun things about 5e, while retaining player agency and crunch.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6652174, member: 6786202"] 5e is the most fun edition of D&D for me, which is why I play it, but: 1. I am all about player and DM agency being on equal footings, since I view the DM as the first among equals. I can't stand DM's who just love house ruling things for the sake of house ruling things. 5e pushes agency firmly in the hands of the DM, which I don't like. I've seen otherwise good DM's take this to heart and do silly (IMO) things like house rule action surge, sneak attack, all sorts of things. This happened in older editions sure, but there was less agency for DM's to do so. 2. Many parts of 5e decrease workload, which is great, but some parts of 5e needlessly increase workload. The DMG was a big disappointment to me in this regard. I want more crunch around things like encounter tables, traps, diseases, etc, instead of just a hand-wave and "You figure it out, you're the DM!". 3. I started playing D&D with AD&D 2nd Edition. All the editions I have played have been quite rules heavy (AD&D 2e had a table for everything, 3rd Edition, 4th edition both rules heavy). I don't know a D&D where it's rules light and based on improvisation instead of rules. I get why it's the all the rage, I really do. I'm just not a fan of that component personally. I don't view D&D from the lens that you're living out this grand story. Honestly, if I wanted that experience I'd spend my time reading a fantastic novel, or get engrossed in one of the amazing stories that many CRPGs on the market tell. D&D to me is still a game, it has dice, it has rules. The less rules the less of a game it is, and the more of interactive story time it becomes. I like playing games, not story time, so that really is the core of the issue why I am a fan of rules not rulings. I can really sympathize with the OP's group. I really do. I hated 5e in principal when I first read it. But since playing it I have found it to be really fun. The positives outweigh the negatives. 5e better watch out though if pathfinder come out with a more streamlined version that decreases combat time, and borrows many of the fun things about 5e, while retaining player agency and crunch. [/QUOTE]
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