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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="Celtavian" data-source="post: 6652404" data-attributes="member: 5834"><p>You ain't kidding. I can't emphasize enough how much I miss <em>Pathfinder</em> APs. So much more interesting than WotC big modules. If <em>Pathfinder</em> came out with a system similar to 5E, I'd be all over that just to get back to using their adventures without needing as much mechanical modification. I'd probably be ok with a few more rules, though I do prefer hand-waving unnecessary stuff like climbing and swimming checks, overly complicated grappling rules, and skills for the most part. I thought I would love skills in 3E due to my love of GURPS, but I grew to hate them, especially Knowledge skills. My players wanted to roll for every monster they met to find some useful piece of information like a knowledge skill meant they were a biologist with a PhD on nearly every creature. Each character with the knowledge skill rolled. Monsters completely lost their mystery once knowledge skills became useful for that ability. I much prefer knowledge skills to be background based than codified. I prefer only important skills that affect combat be codified. Background or knowledge type skills I prefer to be left in the hands of the DM for use when appropriate or obvious circumstances like Arcana being used to figure out a magical door or trap or Survival being used to track or survive in the wilderness.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6652404, member: 5834"] You ain't kidding. I can't emphasize enough how much I miss [I]Pathfinder[/I] APs. So much more interesting than WotC big modules. If [I]Pathfinder[/I] came out with a system similar to 5E, I'd be all over that just to get back to using their adventures without needing as much mechanical modification. I'd probably be ok with a few more rules, though I do prefer hand-waving unnecessary stuff like climbing and swimming checks, overly complicated grappling rules, and skills for the most part. I thought I would love skills in 3E due to my love of GURPS, but I grew to hate them, especially Knowledge skills. My players wanted to roll for every monster they met to find some useful piece of information like a knowledge skill meant they were a biologist with a PhD on nearly every creature. Each character with the knowledge skill rolled. Monsters completely lost their mystery once knowledge skills became useful for that ability. I much prefer knowledge skills to be background based than codified. I prefer only important skills that affect combat be codified. Background or knowledge type skills I prefer to be left in the hands of the DM for use when appropriate or obvious circumstances like Arcana being used to figure out a magical door or trap or Survival being used to track or survive in the wilderness. [/QUOTE]
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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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