Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My Players Didn't Like 5e :( Help Me Get Them Into It!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6652959" data-attributes="member: 20564"><p>There isn't One RPG To Rule Them, even a particular edition of D&D. 3.x and Pathfinder were a more more detailed simulation of fantasy physics. That simulation took time to process, including looking up the subsystem for whatever you need to deal with today.</p><p></p><p>As a player, I liked that level of customization and liked having all of the rules spelled out so I knew what to expect. On the flip side, I've left games because that level of simulation put 40 minutes between actions in combat and I was bored still whenever we got into combat. As a DM I liked that there were rules for everything, and went absolutely crazy at the amount of prep I needed to do and the way the simulation math broke down at high levels.</p><p></p><p>5e is a much more streamlined game that puts ease of game play before depth of simulation, with the tradeoffs that implies. It also starts to marry mechanics and story more with the Inspiration mechanics though not as much as many indie games out there. (D&D used to do this through just alignment, but it's mechanical support was minimal and usually punitive, while Inspiration can be as widespread as your table wants and is a positive effect.)</p><p></p><p>I prefer to both run and play 5e and games like that (13th Age is my preferred) to Pathfinder and D&D 3.x. I ran two back-to-back campaigns lasting 12 years of regular play in 3.x as well as played a lot - it's just not the system I prefer to play.</p><p></p><p>I said all that to say that all of the choices are valid, and pick a game that matches the playstyle of all the people playing it. The problem sounds like that what the DM is looking for is different then some/all of the players. A system that provides a good level of character customization for a player might give an overwhelming amoun of detail per NPC for a GM. This sounds like a right path isn't pushing 5e towards your players, but talk to them about what you want and build on what they say they want. Both DM and players should be having fun.</p></blockquote><p></p>
[QUOTE="Blue, post: 6652959, member: 20564"] There isn't One RPG To Rule Them, even a particular edition of D&D. 3.x and Pathfinder were a more more detailed simulation of fantasy physics. That simulation took time to process, including looking up the subsystem for whatever you need to deal with today. As a player, I liked that level of customization and liked having all of the rules spelled out so I knew what to expect. On the flip side, I've left games because that level of simulation put 40 minutes between actions in combat and I was bored still whenever we got into combat. As a DM I liked that there were rules for everything, and went absolutely crazy at the amount of prep I needed to do and the way the simulation math broke down at high levels. 5e is a much more streamlined game that puts ease of game play before depth of simulation, with the tradeoffs that implies. It also starts to marry mechanics and story more with the Inspiration mechanics though not as much as many indie games out there. (D&D used to do this through just alignment, but it's mechanical support was minimal and usually punitive, while Inspiration can be as widespread as your table wants and is a positive effect.) I prefer to both run and play 5e and games like that (13th Age is my preferred) to Pathfinder and D&D 3.x. I ran two back-to-back campaigns lasting 12 years of regular play in 3.x as well as played a lot - it's just not the system I prefer to play. I said all that to say that all of the choices are valid, and pick a game that matches the playstyle of all the people playing it. The problem sounds like that what the DM is looking for is different then some/all of the players. A system that provides a good level of character customization for a player might give an overwhelming amoun of detail per NPC for a GM. This sounds like a right path isn't pushing 5e towards your players, but talk to them about what you want and build on what they say they want. Both DM and players should be having fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Players Didn't Like 5e :( Help Me Get Them Into It!!
Top