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My Players Didn't Like 5e :( Help Me Get Them Into It!!
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<blockquote data-quote="Celtavian" data-source="post: 6653494" data-attributes="member: 5834"><p>Glad you acknowledge it has been entrenched for a lot longer than 3E. It's been this way since I played using the 1st PHB with the Efreeti statue on the cover. Basic and Expert were pretty balanced. Once they integrated higher levels, the game was never balanced caster versus martial. It was accepted by most old gamers I played with. It was expected because so many of us were coming to the game to play our favorite book characters. I imagine in this new age with video game players coming to the game, they prefer balance. MMOs are extremely balanced. I know anime is now a strong influence. Anime martials are more like superheroes than the traditional Launcelot-style fighter or Conan-style barbarian. That is a different style of play. Some cite mythology, but mythology often involved half-gods and that is a different style of play requiring a different game. Most martial classes were designed around the idea of playing a Launcelot or Conan working with a Merlin or similarly powerful wizard or priest.</p><p></p><p>It's never been because casters are inherently stronger than martials, but because magic is inherently more powerful than martial abilities. If martials accomplished exactly what wizards are doing, then what does that make magic? If a martial can cut holes in the universe, he is essentially using magic, not martial acts. So that means magic would have no unique presence in the universe. There would be no need for a wizard or priest class.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6653494, member: 5834"] Glad you acknowledge it has been entrenched for a lot longer than 3E. It's been this way since I played using the 1st PHB with the Efreeti statue on the cover. Basic and Expert were pretty balanced. Once they integrated higher levels, the game was never balanced caster versus martial. It was accepted by most old gamers I played with. It was expected because so many of us were coming to the game to play our favorite book characters. I imagine in this new age with video game players coming to the game, they prefer balance. MMOs are extremely balanced. I know anime is now a strong influence. Anime martials are more like superheroes than the traditional Launcelot-style fighter or Conan-style barbarian. That is a different style of play. Some cite mythology, but mythology often involved half-gods and that is a different style of play requiring a different game. Most martial classes were designed around the idea of playing a Launcelot or Conan working with a Merlin or similarly powerful wizard or priest. It's never been because casters are inherently stronger than martials, but because magic is inherently more powerful than martial abilities. If martials accomplished exactly what wizards are doing, then what does that make magic? If a martial can cut holes in the universe, he is essentially using magic, not martial acts. So that means magic would have no unique presence in the universe. There would be no need for a wizard or priest class. [/QUOTE]
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