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My players having more fun than me
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<blockquote data-quote="Innervation" data-source="post: 4383814" data-attributes="member: 73692"><p>I am in a similar situation. I've always been the default DM in my group, and when 4e launched, my players looked to me to take up the new rule set and whip up a campaign. Likewise, I've had players who lost interest in 3e come back and begin playing with the change-over. And, while I never got burned out DMing 3e, for some reason 4e DMship seems like a chore.</p><p> </p><p>All my players are enjoying exploring their characters under the new rule-set, so I didn't want to terminate our current game because I'm bored. Luckily,one of my players has offered to DM. He has never DM'd before so I don't want him to get lost in a whole campaign of guestimating appropriate encounter and story design. I suggested this simple solution to fix my burn-out and his desire to 'test the waters:'</p><p> </p><p>In my campaign I have inserterted portals for which I have no intended destination. My co-DM simply needs to give me enough advance notice that he has worked out a nice adventure hook, and I can divert the group to one of these portals. Hokey as it seems, it also opens some really great story-telling opportunities for both of us. For example, if he wants to DM and I have an upcoming fight with a BBEG I intend to be very challenging and memorable, I can have the portal -- and his adventure -- a vital preparation for that big fight.</p><p> </p><p>Our first shift should be two sessions (two weeks) from now; if anyone is curious I can tell you how it pans out.</p></blockquote><p></p>
[QUOTE="Innervation, post: 4383814, member: 73692"] I am in a similar situation. I've always been the default DM in my group, and when 4e launched, my players looked to me to take up the new rule set and whip up a campaign. Likewise, I've had players who lost interest in 3e come back and begin playing with the change-over. And, while I never got burned out DMing 3e, for some reason 4e DMship seems like a chore. All my players are enjoying exploring their characters under the new rule-set, so I didn't want to terminate our current game because I'm bored. Luckily,one of my players has offered to DM. He has never DM'd before so I don't want him to get lost in a whole campaign of guestimating appropriate encounter and story design. I suggested this simple solution to fix my burn-out and his desire to 'test the waters:' In my campaign I have inserterted portals for which I have no intended destination. My co-DM simply needs to give me enough advance notice that he has worked out a nice adventure hook, and I can divert the group to one of these portals. Hokey as it seems, it also opens some really great story-telling opportunities for both of us. For example, if he wants to DM and I have an upcoming fight with a BBEG I intend to be very challenging and memorable, I can have the portal -- and his adventure -- a vital preparation for that big fight. Our first shift should be two sessions (two weeks) from now; if anyone is curious I can tell you how it pans out. [/QUOTE]
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