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My players having more fun than me
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<blockquote data-quote="AtomicPope" data-source="post: 4383827" data-attributes="member: 64790"><p>I was going to suggest this but you're already on to it. I'm DMing a game right now that has nine people in it. They're all ecstatic. Their usual DM was so hell bent on DMing that he's been running campaigns that last about 1 to 3 sessions before fizzling out. A string of unintentional one-shots. It took a new system that he didn't know to stop DMing. Basically, I'm DMing because he didn't know how under the new system. My suggestion is - don't be <em>that</em> guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Don't wait until it's too late then kill a campaign because of burnout.</p><p> </p><p>If you think you're getting burnt out then your probably are. One of the things I do to prevent burnout is to quiz the players on what they like. Find out what they enjoyed and feed off of it - like a psychic vampire. DM's need praise too. Everyone loves positive feedback. The players like hearing they've done a good job and so do DM's. If they're having fun then you're doing something right. Sure the system helps but your style is holding it all together.</p><p> </p><p>I noticed you were anxious to go back to another version of 3e - don't. If your burnt out it's because of a lack of ideas, not the system. The players admittedly enjoy the system so don't take that away from them. Especially not after their rousing approval. If you do the game will suffer. You know what they like, so focus on wish fulfillment of for a while. Get in depth with player development and interaction. Changing systems and wish fulfillment will force you to start working as a DM again. Look at the new system as a fresh start. Most burnout comes from lack of motivation and ideas. The players can give you both. If you're not responsive to them you'll burn out quickly.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4383827, member: 64790"] I was going to suggest this but you're already on to it. I'm DMing a game right now that has nine people in it. They're all ecstatic. Their usual DM was so hell bent on DMing that he's been running campaigns that last about 1 to 3 sessions before fizzling out. A string of unintentional one-shots. It took a new system that he didn't know to stop DMing. Basically, I'm DMing because he didn't know how under the new system. My suggestion is - don't be [I]that[/I] guy ;) Don't wait until it's too late then kill a campaign because of burnout. If you think you're getting burnt out then your probably are. One of the things I do to prevent burnout is to quiz the players on what they like. Find out what they enjoyed and feed off of it - like a psychic vampire. DM's need praise too. Everyone loves positive feedback. The players like hearing they've done a good job and so do DM's. If they're having fun then you're doing something right. Sure the system helps but your style is holding it all together. I noticed you were anxious to go back to another version of 3e - don't. If your burnt out it's because of a lack of ideas, not the system. The players admittedly enjoy the system so don't take that away from them. Especially not after their rousing approval. If you do the game will suffer. You know what they like, so focus on wish fulfillment of for a while. Get in depth with player development and interaction. Changing systems and wish fulfillment will force you to start working as a DM again. Look at the new system as a fresh start. Most burnout comes from lack of motivation and ideas. The players can give you both. If you're not responsive to them you'll burn out quickly. [/QUOTE]
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