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My players having more fun than me
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<blockquote data-quote="SweeneyTodd" data-source="post: 4383912" data-attributes="member: 9391"><p>If you do decide to keep DMing, I'd consider focusing on something that gets you jazzed about your setting, or a particular premise, something not very game mechanic-ish, and see if you can leverage that to get excited again. I've found sometimes that was something I needed; at least once or twice, switching settings or otherwise mixing up the game (in terms of the stuff I was presenting) got me excited to run sessions again. </p><p></p><p>Besides all that.... congratufrickinlations on having a stirred-up, excited group of players? I know I've had folks get jazzed about stuff in my games that I wasn't nearly as interested in as they were, and the good news is that it's not too hard to keep that energy while going "Okay, we've got some stuff you guys love, I'm going to introduce some stuff that I love and we'll mix it all together."</p><p></p><p>For example (not to put words in your mouth), if you've got players who are really getting excited about the 4e power system and using it for tactical combat, that means that you have some free reign to try all different <em>types</em> of adventures, or even a new campaign, as long as it has the type of action they're interested into. They're jazzed about high PC competence and ability to do neat stuff -- maybe go a different direction than you have in the past with challenges, come up with situations where they need to use all those powerz in unusual or creative ways to succeed.</p><p></p><p>Just kickin' some ideas around. Again, congrats, having a particularly jazzed-up group is always something to celebrate (and exploit for your own nefarious ends). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4383912, member: 9391"] If you do decide to keep DMing, I'd consider focusing on something that gets you jazzed about your setting, or a particular premise, something not very game mechanic-ish, and see if you can leverage that to get excited again. I've found sometimes that was something I needed; at least once or twice, switching settings or otherwise mixing up the game (in terms of the stuff I was presenting) got me excited to run sessions again. Besides all that.... congratufrickinlations on having a stirred-up, excited group of players? I know I've had folks get jazzed about stuff in my games that I wasn't nearly as interested in as they were, and the good news is that it's not too hard to keep that energy while going "Okay, we've got some stuff you guys love, I'm going to introduce some stuff that I love and we'll mix it all together." For example (not to put words in your mouth), if you've got players who are really getting excited about the 4e power system and using it for tactical combat, that means that you have some free reign to try all different [i]types[/i] of adventures, or even a new campaign, as long as it has the type of action they're interested into. They're jazzed about high PC competence and ability to do neat stuff -- maybe go a different direction than you have in the past with challenges, come up with situations where they need to use all those powerz in unusual or creative ways to succeed. Just kickin' some ideas around. Again, congrats, having a particularly jazzed-up group is always something to celebrate (and exploit for your own nefarious ends). :) [/QUOTE]
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