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My players need a crash course on survivng epic combat
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<blockquote data-quote="Imruphel" data-source="post: 2820422" data-attributes="member: 15684"><p>Epic-level combat often comes down to who wins initiative.</p><p></p><p>That said, the critical problem you are facing is that you have a band of 21st-level characters that the players have no experience with. They've never played the characters before and, more importantly, they've never played the characters as a team before so they have no intuitive understanding of how to work together. Remember the whole is greater than the sum of its parts especially in D&D.</p><p></p><p>My advice to you is to stop soliciting advice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />)) and go back to your players and, if you are still insisting on starting them "cold" at 21st level, run them through some mock combats with the same characters but at, say, 6th, 12th and 18th levels. Let them get to understand how the different characters blend their strengths together as a team. Ideally, make those mock combats part of the campaign backstory.</p><p></p><p>As for dealing with beholders, <em>antimagic fields</em> combined with archers are your friends.</p><p></p><p></p><p></p><p>A beholder's eye rays are supernatural effects so SR has no effect.</p></blockquote><p></p>
[QUOTE="Imruphel, post: 2820422, member: 15684"] Epic-level combat often comes down to who wins initiative. That said, the critical problem you are facing is that you have a band of 21st-level characters that the players have no experience with. They've never played the characters before and, more importantly, they've never played the characters as a team before so they have no intuitive understanding of how to work together. Remember the whole is greater than the sum of its parts especially in D&D. My advice to you is to stop soliciting advice (:)) and go back to your players and, if you are still insisting on starting them "cold" at 21st level, run them through some mock combats with the same characters but at, say, 6th, 12th and 18th levels. Let them get to understand how the different characters blend their strengths together as a team. Ideally, make those mock combats part of the campaign backstory. As for dealing with beholders, [I]antimagic fields[/I] combined with archers are your friends. A beholder's eye rays are supernatural effects so SR has no effect. [/QUOTE]
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