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*TTRPGs General
My players need a crash course on survivng epic combat
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<blockquote data-quote="ruleslawyer" data-source="post: 2821392" data-attributes="member: 1757"><p>Imruphel and Piratecat (unsurprisingly!) give good advice here. For my part, I'm shocked that any PCs died against so piffling a foe as 10 beholders. A single anti-magic field negates their entire combat capability and reduces them to useless gasbags against the PCs. The best a beholder could do under those circumstances would be to fly away before the archer unleashed a storm of arrows.</p><p></p><p>For general advice, your PCs should understand that epic combat is highly all-or-nothing and dependent upon choosing the battlefield and the timing. Most D&D "foils" (anti-magic field, death ward, mind blank, true seeing, etc.) operate with 100% certainty, meaning that you either have the perfect countermeasure or none at all. Thus, the key is to pile on the no-brainer defenses at all times, which is quite "affordable" in terms of items and spell slots even by high non-epic levels.</p><p></p><p>Second, cheap shots are the way to go. All PCs that can should be invisible and hiding at all times. You should either surprise your opponent or, if taken by surprise, LEAVE THE BATTLEFIELD. If you know who your enemy is, you should use scry-buff-teleport and similar tactics. Treat combat like nuclear war; unless you're the only one with the winning weapon, it's mutually-assured destruction. Unless your DM sticks you in one of those cheap settings in which you can't teleport or plane travel, always blow all your buffs and retrench immediately if the combat looks even remotely challenging.</p><p></p><p>Third, be prepared to die. It's okay, really. True resurrection is comparatively cheap at epic levels, and your PC will come back. Just make sure his STUFF doesn't get destroyed!</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2821392, member: 1757"] Imruphel and Piratecat (unsurprisingly!) give good advice here. For my part, I'm shocked that any PCs died against so piffling a foe as 10 beholders. A single anti-magic field negates their entire combat capability and reduces them to useless gasbags against the PCs. The best a beholder could do under those circumstances would be to fly away before the archer unleashed a storm of arrows. For general advice, your PCs should understand that epic combat is highly all-or-nothing and dependent upon choosing the battlefield and the timing. Most D&D "foils" (anti-magic field, death ward, mind blank, true seeing, etc.) operate with 100% certainty, meaning that you either have the perfect countermeasure or none at all. Thus, the key is to pile on the no-brainer defenses at all times, which is quite "affordable" in terms of items and spell slots even by high non-epic levels. Second, cheap shots are the way to go. All PCs that can should be invisible and hiding at all times. You should either surprise your opponent or, if taken by surprise, LEAVE THE BATTLEFIELD. If you know who your enemy is, you should use scry-buff-teleport and similar tactics. Treat combat like nuclear war; unless you're the only one with the winning weapon, it's mutually-assured destruction. Unless your DM sticks you in one of those cheap settings in which you can't teleport or plane travel, always blow all your buffs and retrench immediately if the combat looks even remotely challenging. Third, be prepared to die. It's okay, really. True resurrection is comparatively cheap at epic levels, and your PC will come back. Just make sure his STUFF doesn't get destroyed! [/QUOTE]
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