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My players seem unable to kill my bad guy... (if you're in my game, don't read)
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<blockquote data-quote="Squire James" data-source="post: 102857" data-attributes="member: 548"><p>The Alhoon now sees the PC's as a legit threat, and probably considers himself lucky the players haven't caught on that he's an astrally-projecting illithid lich (maybe 2 of the 3, but not all 3). While it would be tempting to attack the PC's over and over again, the PC's will figure him out sooner or later. So he does his own divination project, and takes some time to enslave some "allies" of his own (maybe the nature of the allies tips off which plane he lives on!). Send the minions after the party and scry on them from elsewhere (the PC's have a chance of locating the scryer). Enslave some of the PC's allies and try to mess up their other alliances.</p><p></p><p>In other words, make him a long-term villain, one that the players will want to extend the campaign until they have dealt with him once and for all. Do other adventures, and let the Alhoon meddle with them somewhat. Just because he CAN kill the PC's doesn't mean he WANTS to! Perhaps he can manipulate the PC's into getting an item he wants from an area where undead and magical/psionic compulsions cannot exist. Perhaps said item also allows the PC's to locate his phylactery if they think to do so before they can leave the area (and be subject to the Alhoon's best compulsion abilities to give him the object).</p><p></p><p>Will this do?</p></blockquote><p></p>
[QUOTE="Squire James, post: 102857, member: 548"] The Alhoon now sees the PC's as a legit threat, and probably considers himself lucky the players haven't caught on that he's an astrally-projecting illithid lich (maybe 2 of the 3, but not all 3). While it would be tempting to attack the PC's over and over again, the PC's will figure him out sooner or later. So he does his own divination project, and takes some time to enslave some "allies" of his own (maybe the nature of the allies tips off which plane he lives on!). Send the minions after the party and scry on them from elsewhere (the PC's have a chance of locating the scryer). Enslave some of the PC's allies and try to mess up their other alliances. In other words, make him a long-term villain, one that the players will want to extend the campaign until they have dealt with him once and for all. Do other adventures, and let the Alhoon meddle with them somewhat. Just because he CAN kill the PC's doesn't mean he WANTS to! Perhaps he can manipulate the PC's into getting an item he wants from an area where undead and magical/psionic compulsions cannot exist. Perhaps said item also allows the PC's to locate his phylactery if they think to do so before they can leave the area (and be subject to the Alhoon's best compulsion abilities to give him the object). Will this do? [/QUOTE]
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My players seem unable to kill my bad guy... (if you're in my game, don't read)
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