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My players seem unable to kill my bad guy... (if you're in my game, don't read)
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<blockquote data-quote="clockworkjoe" data-source="post: 102903" data-attributes="member: 1321"><p>Bah. </p><p></p><p>You can easily give your party a fair chance to beat this guy. </p><p></p><p>Here are some things I thought of off the top of my head</p><p></p><p>1. Achilles Heel/Kryptonite: Flayer is extremely vulnerable to substance/spell/attack method/phrase/plane/creature X. </p><p></p><p>2. Bizzare behavior: Flayer has an odd exploitable behavior, such as making an annual pilgrimage to area X where he meditates for an hour completely vulnerable to attack except for much weaker guardians. Or Flayer has an addictive behavior towards action X and will purse a personal goal no matter the cost to himself such as deciding to kill ALL other mind flayers or challenging a god.</p><p></p><p>3. The enemy of my enemy is my friend. Uber Pit fiend/Celestial/Whatever really really hates this flayer. Enemy approaches players to launch a joint attack on the flayer. </p><p></p><p>4. Flayer is cursed: Flayer is doomed, no matter what happened, sorta like a greek hero. No matter what happens, the flayer will die at a certain point and is actively trying to avoid this but the fates are always right.</p><p></p><p>5. Flayer is unstable: His powers are unstable and are always fluxucating. Thus at sometimes he is much weaker than usual.</p><p></p><p>6. Flayer retires/gives up on whatever he's doing. </p><p></p><p>7. Players make heavy use of planar ally/binding spells and summon a small army of planetars and other heavy hitting creatures. </p><p></p><p></p><p>Does that help?</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 102903, member: 1321"] Bah. You can easily give your party a fair chance to beat this guy. Here are some things I thought of off the top of my head 1. Achilles Heel/Kryptonite: Flayer is extremely vulnerable to substance/spell/attack method/phrase/plane/creature X. 2. Bizzare behavior: Flayer has an odd exploitable behavior, such as making an annual pilgrimage to area X where he meditates for an hour completely vulnerable to attack except for much weaker guardians. Or Flayer has an addictive behavior towards action X and will purse a personal goal no matter the cost to himself such as deciding to kill ALL other mind flayers or challenging a god. 3. The enemy of my enemy is my friend. Uber Pit fiend/Celestial/Whatever really really hates this flayer. Enemy approaches players to launch a joint attack on the flayer. 4. Flayer is cursed: Flayer is doomed, no matter what happened, sorta like a greek hero. No matter what happens, the flayer will die at a certain point and is actively trying to avoid this but the fates are always right. 5. Flayer is unstable: His powers are unstable and are always fluxucating. Thus at sometimes he is much weaker than usual. 6. Flayer retires/gives up on whatever he's doing. 7. Players make heavy use of planar ally/binding spells and summon a small army of planetars and other heavy hitting creatures. Does that help? [/QUOTE]
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My players seem unable to kill my bad guy... (if you're in my game, don't read)
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