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<blockquote data-quote="Angcuru" data-source="post: 899598" data-attributes="member: 10948"><p>The party is starting out at LVL 1. Flat out LVL 1, no ifs ands or buts. If the party wants to be high level, it's going to have to work it's way there.</p><p></p><p>Since the story will begin in and focus mostly in the region of Rasheman for the first few sessions at least, I decided that perhaps throwing in a plot involving the Red Wizards of Thay could stir up some good conflict. Seeing as how the Red Wizards are slavers, and have probably never seen an Avariel in several centuries, the Avariel PC(yet to be named, chargen was interrupted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) would be a prime target for any slaver caravans moving through.</p><p></p><p>They way I figure it happening is thus: when all the party members end up meeting together around a campfire along with a bunch of Rashemi hunters, the heavy drinking, commotion, firelight, etc. draws the attention of a group of Thayan slavers who are conducting a quick raid near the Thay/Rasheman border. If they don't notice the slavers, they get snatched up while they lie around the fire in drunken stupors or get clubbed over the head a dragged away while sleeping. If the party notices the slavers sneaking up on them, battle ensues, and either they somehow manage to overpower their attackers (yeah, right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) or get knocked out one by one and gathered up to be sold off as slaves. Power Word: Predicament. That'll get party cooperation going REAL fast.</p><p></p><p>If they don't manage to find a way out of this sticky situation on their own:</p><p></p><p>A) The slave caravan runs into another Rashemi hunting party, combat ensues, and during the melee the cages holding the PCs are bashed open and they have to fight to the death with the slavers, or run away and hope they don't get chased down.</p><p></p><p>B) An avariel extended patrol up in the sky happens to fly overhead and notice the avariel PC stuck in the cage. Not being the sort to leave one of their own in the clutches of slavers, the patrol attacks the slave caravan and manages to free the slaves after a fierce fight. This ends up doing two things in the game: saving the PCs' bacon, and allowing one of the slavers who survived the fight to return to Thay, report seeing a group of winged elves, Red Wizards take an interest, you know the drill.</p><p></p><p>C) Angcuru, having kept tabs on his son for a while, flies over the campsite where his son was making merry the next day and notices the disarray and one or two dead bodies, and tracks down the caravan. Rather than show himself, therefore revealing to his son that he did not fully have faith in his ability to make it on his own, Angcuru decides to help out his son in a less conspicuous manner. When the PC's regain conciousness after being knocked out to keep them in line on the way back to Thay, they awaken to see that they have stopped moving, and that their guards are lying dead in the ground with arrow protruding from their backs, one of the PCs finding one or two arrows sticking in the sides of their cages, and using that to cut the ropes and free themselves. Same end result as option B.</p></blockquote><p></p>
[QUOTE="Angcuru, post: 899598, member: 10948"] The party is starting out at LVL 1. Flat out LVL 1, no ifs ands or buts. If the party wants to be high level, it's going to have to work it's way there. Since the story will begin in and focus mostly in the region of Rasheman for the first few sessions at least, I decided that perhaps throwing in a plot involving the Red Wizards of Thay could stir up some good conflict. Seeing as how the Red Wizards are slavers, and have probably never seen an Avariel in several centuries, the Avariel PC(yet to be named, chargen was interrupted :rolleyes: ) would be a prime target for any slaver caravans moving through. They way I figure it happening is thus: when all the party members end up meeting together around a campfire along with a bunch of Rashemi hunters, the heavy drinking, commotion, firelight, etc. draws the attention of a group of Thayan slavers who are conducting a quick raid near the Thay/Rasheman border. If they don't notice the slavers, they get snatched up while they lie around the fire in drunken stupors or get clubbed over the head a dragged away while sleeping. If the party notices the slavers sneaking up on them, battle ensues, and either they somehow manage to overpower their attackers (yeah, right :p ) or get knocked out one by one and gathered up to be sold off as slaves. Power Word: Predicament. That'll get party cooperation going REAL fast. If they don't manage to find a way out of this sticky situation on their own: A) The slave caravan runs into another Rashemi hunting party, combat ensues, and during the melee the cages holding the PCs are bashed open and they have to fight to the death with the slavers, or run away and hope they don't get chased down. B) An avariel extended patrol up in the sky happens to fly overhead and notice the avariel PC stuck in the cage. Not being the sort to leave one of their own in the clutches of slavers, the patrol attacks the slave caravan and manages to free the slaves after a fierce fight. This ends up doing two things in the game: saving the PCs' bacon, and allowing one of the slavers who survived the fight to return to Thay, report seeing a group of winged elves, Red Wizards take an interest, you know the drill. C) Angcuru, having kept tabs on his son for a while, flies over the campsite where his son was making merry the next day and notices the disarray and one or two dead bodies, and tracks down the caravan. Rather than show himself, therefore revealing to his son that he did not fully have faith in his ability to make it on his own, Angcuru decides to help out his son in a less conspicuous manner. When the PC's regain conciousness after being knocked out to keep them in line on the way back to Thay, they awaken to see that they have stopped moving, and that their guards are lying dead in the ground with arrow protruding from their backs, one of the PCs finding one or two arrows sticking in the sides of their cages, and using that to cut the ropes and free themselves. Same end result as option B. [/QUOTE]
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