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(My Players Stay Out) Feedback on Solo Monster
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<blockquote data-quote="Radiating Gnome" data-source="post: 5840456" data-attributes="member: 150"><p>Looks like fun, but I'd look for ways to add some variety to the fight. All the vexing target stuff is pretty cool, but I'd bet that with him evading hits a lot, and having a ton of HP, by the time he's at 25% hp the PCs will have gotten the flavor of this guy. </p><p></p><p>To make him a good, credible solo threat, I think he needs either big area attacks or ways to attack each PC on their own turns. He might also really be easy to neutralize by dazing or stunning -- that vexing recovery should be an at-will, rather than a recharge. </p><p></p><p>How about an aura? He might backhand anyone that starts their turn adjacent to him. </p><p></p><p>I'd really look at ways that he might change his tactics and raise the stakes once he gets bloodied. Does he have a potion he'll drink that powers him up in some cool way? Does he fly into a rage? </p><p> </p><p>Anyway, solos are problematic because they help the PCs out a lot -- the allow the PCs to concentrate their damage on one target, they don't lose excess damage as they overkill opponents, and they're super easy to manage with conditions. I use them very sparingly. You might be a lot happier with this guy as an Elite with some cronies if you don't want to give him auras, etc. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5840456, member: 150"] Looks like fun, but I'd look for ways to add some variety to the fight. All the vexing target stuff is pretty cool, but I'd bet that with him evading hits a lot, and having a ton of HP, by the time he's at 25% hp the PCs will have gotten the flavor of this guy. To make him a good, credible solo threat, I think he needs either big area attacks or ways to attack each PC on their own turns. He might also really be easy to neutralize by dazing or stunning -- that vexing recovery should be an at-will, rather than a recharge. How about an aura? He might backhand anyone that starts their turn adjacent to him. I'd really look at ways that he might change his tactics and raise the stakes once he gets bloodied. Does he have a potion he'll drink that powers him up in some cool way? Does he fly into a rage? Anyway, solos are problematic because they help the PCs out a lot -- the allow the PCs to concentrate their damage on one target, they don't lose excess damage as they overkill opponents, and they're super easy to manage with conditions. I use them very sparingly. You might be a lot happier with this guy as an Elite with some cronies if you don't want to give him auras, etc. -rg [/QUOTE]
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