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my players told me what they want in a rpg for the next campaign
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<blockquote data-quote="Blue" data-source="post: 7810035" data-attributes="member: 20564"><p>Are you still looking for typical D&D fantasy genre, or is your group open for something different?</p><p></p><p>Dresden Accelerated is modern urban fantasy using the Fate Accelerated system (FAE) based off the Dresden Files books which is really a D&D-like kitchen sink of every supernatural thing you can think of.</p><p></p><p>If you REALLY don't want wimpy wizards play Ars Magica - they are all gods. And everyone is one. Plus a powerful henchman. Plus a bunch of minions. But that's a different style of play. Again, might be a good fit, might not.</p><p></p><p>Blades in the Dark is fantastical magic and ghosts in a gaspunk victoria age centered around criminal gangs and heists. It doesn't have direct equivalents to wizards, but what ti does have doesn't start as a clod nor become a god.</p><p></p><p>If you do want to stay D&D-like in genre, 13th Age is my favorite of them, but it has a stronger narrative element. That might be a boon for your table or a bane. It has a lot flatter curve for casters than D&D 5e. On the other hand, some of the martial classes are interesting with lots of options, and some are simple, low complexity for the players that want that. So ther are a few classes martial classes that are mostly just "I hit it, hard". (Barbarian, I'm looking at you.). Others are more nuanced.</p><p></p><p>Oh, the companion book 13 True Ways has several more classes, but I need to shout out the two bestiaries. They are hands down the most evocative and interesting monster manuals I have read for any system. And foe design in 13th Age makes monsters easy to run.</p><p></p><p>One last bit about it - it's a d20 OGL product made by a lead designer of D&D 3.0 (who also co-wrote Ars Magica) and the lead designer of D&D 4e, for what they'd want to play in their weekly campaign. It's a lot like 5e in being streamlined and not bogging down with unneeded mechanical details and putting that in the hands of the DM.</p><p></p><p>I'm lukewarm on 4e personally - I feel the combats really bog down once you get to mid paragon and that it is light on support for other pillars of play besides combat, but it <em>really</em> does fit your requirements. And you do have to love how easy it is to run mechanically.</p><p></p><p>There are a lot of great Powered by the Apocalypse games, but Dungeon World misses the mark for me, not sure I'd recommend it. Actually, if you want to switch genre then just about any of the PbtA games could work well with your requirements.</p><p></p><p>EDIT: I love Champions, but I wouldn't use Hero System for fantasy. It's just not making enough use of the system's strengths, and you're paying a heavy toll in slow combats and huge amounts of DM prep.</p></blockquote><p></p>
[QUOTE="Blue, post: 7810035, member: 20564"] Are you still looking for typical D&D fantasy genre, or is your group open for something different? Dresden Accelerated is modern urban fantasy using the Fate Accelerated system (FAE) based off the Dresden Files books which is really a D&D-like kitchen sink of every supernatural thing you can think of. If you REALLY don't want wimpy wizards play Ars Magica - they are all gods. And everyone is one. Plus a powerful henchman. Plus a bunch of minions. But that's a different style of play. Again, might be a good fit, might not. Blades in the Dark is fantastical magic and ghosts in a gaspunk victoria age centered around criminal gangs and heists. It doesn't have direct equivalents to wizards, but what ti does have doesn't start as a clod nor become a god. If you do want to stay D&D-like in genre, 13th Age is my favorite of them, but it has a stronger narrative element. That might be a boon for your table or a bane. It has a lot flatter curve for casters than D&D 5e. On the other hand, some of the martial classes are interesting with lots of options, and some are simple, low complexity for the players that want that. So ther are a few classes martial classes that are mostly just "I hit it, hard". (Barbarian, I'm looking at you.). Others are more nuanced. Oh, the companion book 13 True Ways has several more classes, but I need to shout out the two bestiaries. They are hands down the most evocative and interesting monster manuals I have read for any system. And foe design in 13th Age makes monsters easy to run. One last bit about it - it's a d20 OGL product made by a lead designer of D&D 3.0 (who also co-wrote Ars Magica) and the lead designer of D&D 4e, for what they'd want to play in their weekly campaign. It's a lot like 5e in being streamlined and not bogging down with unneeded mechanical details and putting that in the hands of the DM. I'm lukewarm on 4e personally - I feel the combats really bog down once you get to mid paragon and that it is light on support for other pillars of play besides combat, but it [I]really[/I] does fit your requirements. And you do have to love how easy it is to run mechanically. There are a lot of great Powered by the Apocalypse games, but Dungeon World misses the mark for me, not sure I'd recommend it. Actually, if you want to switch genre then just about any of the PbtA games could work well with your requirements. EDIT: I love Champions, but I wouldn't use Hero System for fantasy. It's just not making enough use of the system's strengths, and you're paying a heavy toll in slow combats and huge amounts of DM prep. [/QUOTE]
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