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my players told me what they want in a rpg for the next campaign
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<blockquote data-quote="aramis erak" data-source="post: 7816858" data-attributes="member: 6779310"><p>There's a 4th criterion which shapes my answers: the need to be a rich decision making environment in combat for all characters.</p><p></p><p>Several come to mind...</p><p>Top of the list, but hardest to implement: Fantasy Hero. The different power frameworks also allow customizing the feel of magic quite nicely. Add the edition correct martial arts and the fighters gain a lot of attack choices which can be tailored.</p><p></p><p>Any of several FATE flavors can work fine, provided that you remember that you can create a trait with a free-tag without a fate point by making a suitable roll combined with a suitable narration. Dresden Files is the most obvious, but Legends of Anglierre could do nicely.</p><p></p><p>Burning Wheel. Lots of setup, but excellent in play.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7816858, member: 6779310"] There's a 4th criterion which shapes my answers: the need to be a rich decision making environment in combat for all characters. Several come to mind... Top of the list, but hardest to implement: Fantasy Hero. The different power frameworks also allow customizing the feel of magic quite nicely. Add the edition correct martial arts and the fighters gain a lot of attack choices which can be tailored. Any of several FATE flavors can work fine, provided that you remember that you can create a trait with a free-tag without a fate point by making a suitable roll combined with a suitable narration. Dresden Files is the most obvious, but Legends of Anglierre could do nicely. Burning Wheel. Lots of setup, but excellent in play. [/QUOTE]
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my players told me what they want in a rpg for the next campaign
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