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My players want Human Centric
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<blockquote data-quote="TheCosmicKid" data-source="post: 6917630" data-attributes="member: 6683613"><p>So you want to double down on this "novels are just different" thing? Even though I've already provided concrete examples of human-only fantasy worlds being successful in RPGs as well?</p><p></p><p>Fine. <em>Not everything</em> that is good for novels is good for roleplaying games. But the differences arise from changes in pacing and structure -- how events in the plot are presented to the audience/players, and how the protagonists interact with those events. This consideration does not apply to fundamental worldbuilding facts like whether or not there are elves. There is no difference in what makes a world appealing or unappealing at that macro level whether it's presented as a book or a game -- which is why we can have books set in the Forgotten Realms, and games set in the Hyborian Age. Nobody is reading Salvatore and saying, "Ugh, all these elves were fine in the RPG, but in novel format they just don't work." And nobody is playing <em>Age of Conan</em> and saying, "Ugh, the lack of elves was fine in the stories, but in RPG format it just doesn't work." Worldbuilding works the same for both media, even if other elements of writing don't.</p><p></p><p>Because I'm not making that argument. Both are fine. I like <em>Lord of the Rings</em> and <em>Dungeons & Dragons</em> as much as the next guy. Like I already said, I'm responding to the <em>negativity</em> towards human-only worlds.</p><p></p><p>I forgot. I apologize. But that still leaves <em>Diablo</em> and <em>Dark Souls</em> out of the examples I gave.</p><p></p><p>Sorry, but no sell. Sniping at me and then trying to blame me for responding to your criticism is about as disingenuous a way of "not engaging" as you could find.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6917630, member: 6683613"] So you want to double down on this "novels are just different" thing? Even though I've already provided concrete examples of human-only fantasy worlds being successful in RPGs as well? Fine. [I]Not everything[/I] that is good for novels is good for roleplaying games. But the differences arise from changes in pacing and structure -- how events in the plot are presented to the audience/players, and how the protagonists interact with those events. This consideration does not apply to fundamental worldbuilding facts like whether or not there are elves. There is no difference in what makes a world appealing or unappealing at that macro level whether it's presented as a book or a game -- which is why we can have books set in the Forgotten Realms, and games set in the Hyborian Age. Nobody is reading Salvatore and saying, "Ugh, all these elves were fine in the RPG, but in novel format they just don't work." And nobody is playing [I]Age of Conan[/I] and saying, "Ugh, the lack of elves was fine in the stories, but in RPG format it just doesn't work." Worldbuilding works the same for both media, even if other elements of writing don't. Because I'm not making that argument. Both are fine. I like [I]Lord of the Rings[/I] and [I]Dungeons & Dragons[/I] as much as the next guy. Like I already said, I'm responding to the [I]negativity[/I] towards human-only worlds. I forgot. I apologize. But that still leaves [I]Diablo[/I] and [I]Dark Souls[/I] out of the examples I gave. Sorry, but no sell. Sniping at me and then trying to blame me for responding to your criticism is about as disingenuous a way of "not engaging" as you could find. [/QUOTE]
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