Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My players want to buy an Inn.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotZenon" data-source="post: 5266136" data-attributes="member: 85907"><p>i would make up a list of possible "events" and roll on that list say once a game week (or month) or something. If the players are away on some adventure you could roll on that list a couple times to see what happened while they've been away. If the players still plan on adventuring they will need to hire someone to run the Inn while they are gone.</p><p></p><p>These events can be a mix of random stuff that might happen in a normal inn (good and bad), stuff that helps immerse the characters into the local culture/area and meet local NPC's, and stuff that hints at or moves the plot along, and stuff that can lead to side quests. The trick to making it seem realistic is most of the stuff should be stuff that would happen in an Inn on a regular-ish basis. Don't bore them with the details of everyday events, but Some of the events could merely be things that test the PC's managerial skills, which will in turn allow them to succeed or fail.</p><p></p><p>some ideas:</p><p></p><p>-perhaps a local band of thugs has begun to see their Inn as a favorite "hang out" or drinking area. This could lead to all sorts of options, perhaps a bar fight, or an introduction to the local crime lord, or theives guild.</p><p></p><p>-perhaps one of the other Inn owners doesn't like the PC's moving in on his "territory" and begins to subtly sabotage them.</p><p></p><p>-One of the employees that the players have grown attached to may have gotten in trouble with the law, or perhaps they are being framed!</p><p></p><p>-a recent shipment of Ale has turned sour, or keeps arriving really late. Or maybe the Manager they hired ordered to much food or beer, and the players have to sell it at a discount before it goes bad.</p><p></p><p>If you have a good list of events made up, then you will only have to write up one or two new events or possibilities per game session after that, depending on what you roll. Many of the events can be variations on each other.</p><p></p><p>My personal advice is to let the Inn be an entertaining side plot, but don't let it take over unless the PC's really aren't that interested in going out on regular adventures.</p><p></p><p>*edit = on looking back on the thread i realize most of what i said has already be touched on!*</p></blockquote><p></p>
[QUOTE="NotZenon, post: 5266136, member: 85907"] i would make up a list of possible "events" and roll on that list say once a game week (or month) or something. If the players are away on some adventure you could roll on that list a couple times to see what happened while they've been away. If the players still plan on adventuring they will need to hire someone to run the Inn while they are gone. These events can be a mix of random stuff that might happen in a normal inn (good and bad), stuff that helps immerse the characters into the local culture/area and meet local NPC's, and stuff that hints at or moves the plot along, and stuff that can lead to side quests. The trick to making it seem realistic is most of the stuff should be stuff that would happen in an Inn on a regular-ish basis. Don't bore them with the details of everyday events, but Some of the events could merely be things that test the PC's managerial skills, which will in turn allow them to succeed or fail. some ideas: -perhaps a local band of thugs has begun to see their Inn as a favorite "hang out" or drinking area. This could lead to all sorts of options, perhaps a bar fight, or an introduction to the local crime lord, or theives guild. -perhaps one of the other Inn owners doesn't like the PC's moving in on his "territory" and begins to subtly sabotage them. -One of the employees that the players have grown attached to may have gotten in trouble with the law, or perhaps they are being framed! -a recent shipment of Ale has turned sour, or keeps arriving really late. Or maybe the Manager they hired ordered to much food or beer, and the players have to sell it at a discount before it goes bad. If you have a good list of events made up, then you will only have to write up one or two new events or possibilities per game session after that, depending on what you roll. Many of the events can be variations on each other. My personal advice is to let the Inn be an entertaining side plot, but don't let it take over unless the PC's really aren't that interested in going out on regular adventures. *edit = on looking back on the thread i realize most of what i said has already be touched on!* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My players want to buy an Inn.
Top