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My Players wont Roleplay
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<blockquote data-quote="adriayna" data-source="post: 1616203" data-attributes="member: 13200"><p>How are you doing experience? I've found that in groups that don't role-play, take away most, if not all, of the experience they normally get for killing monsters. Hand out RP experiece based individually.</p><p></p><p>Some DMs do this in the form of poker chips. There are several variants on this, but the easiest one is for you as a DM to have a stack of poker chips handy at the table. When one character does something RP wise you deem worthy of experience--you throw the character a chip. This will be an instant reward for those players who are making attempts and sets the stage for others to RP better to gain exp chips.</p><p></p><p>Another variant that I've used in the past (but may not work in your case) is to give the players chips themselves to give out, or to let the players vote collectively on the "best role-player" of the night.</p><p></p><p>Finally, just put the players in situations where there is literally no way to get around the situation without RP. If you give some of the details of your campaign, I'm sure people here could help you come up with some ideas.</p></blockquote><p></p>
[QUOTE="adriayna, post: 1616203, member: 13200"] How are you doing experience? I've found that in groups that don't role-play, take away most, if not all, of the experience they normally get for killing monsters. Hand out RP experiece based individually. Some DMs do this in the form of poker chips. There are several variants on this, but the easiest one is for you as a DM to have a stack of poker chips handy at the table. When one character does something RP wise you deem worthy of experience--you throw the character a chip. This will be an instant reward for those players who are making attempts and sets the stage for others to RP better to gain exp chips. Another variant that I've used in the past (but may not work in your case) is to give the players chips themselves to give out, or to let the players vote collectively on the "best role-player" of the night. Finally, just put the players in situations where there is literally no way to get around the situation without RP. If you give some of the details of your campaign, I'm sure people here could help you come up with some ideas. [/QUOTE]
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