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My Players wont Roleplay
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1616413" data-attributes="member: 15651"><p>First off, I agee that talking with them is the first step. I did this with my group and found one person who has no interest whatsover in role-playing his character, he just enjoyed the tactical challenges. Others were just not comfortable doing it, and one player felt he was an excellent role-player and siafd he loved doing it even though he really never did much of it at all, other than having an attachment to his family heirloom weapon. Anyway, we role-playing bonuses had a bad effect on those who were not interested in in role-playing, so we stopped that.</p><p></p><p>Anyway, the point of course is to try and help you, so what I have done to help draw out the people who are less comfortable role-playing is to use the NPCs. In one situation, the party needed to find a map that someone in town who passed away was reported to have had. The party went to the house this person used to live in and asked the woman living there currently if they could look around the house. I role-played this woman to the hilt. Starting out a little suspicious and scared of these strange, armed people, she would not let them in. I kept in-character the entire time when speaking with the group. When they responded out-of character to me, they made little progress with her. But hen they tried to convince "me" to let them in in-character. I played up more interest in what they were saying. Eventually they talked their way in and even had her making them tea, chatting the whole time while they searched for hidden compartments in the house where a map might be hidden.</p><p></p><p>It is slow progress each time we play, but I am getting more and more from my shy players, and the person who thought he was a great role-player seems to be learning something as well. I don't let role-playing non-combat situations dominate my game since I still have the one person who doesn't like that aspect as much, and the others still enjoy a good fight.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1616413, member: 15651"] First off, I agee that talking with them is the first step. I did this with my group and found one person who has no interest whatsover in role-playing his character, he just enjoyed the tactical challenges. Others were just not comfortable doing it, and one player felt he was an excellent role-player and siafd he loved doing it even though he really never did much of it at all, other than having an attachment to his family heirloom weapon. Anyway, we role-playing bonuses had a bad effect on those who were not interested in in role-playing, so we stopped that. Anyway, the point of course is to try and help you, so what I have done to help draw out the people who are less comfortable role-playing is to use the NPCs. In one situation, the party needed to find a map that someone in town who passed away was reported to have had. The party went to the house this person used to live in and asked the woman living there currently if they could look around the house. I role-played this woman to the hilt. Starting out a little suspicious and scared of these strange, armed people, she would not let them in. I kept in-character the entire time when speaking with the group. When they responded out-of character to me, they made little progress with her. But hen they tried to convince "me" to let them in in-character. I played up more interest in what they were saying. Eventually they talked their way in and even had her making them tea, chatting the whole time while they searched for hidden compartments in the house where a map might be hidden. It is slow progress each time we play, but I am getting more and more from my shy players, and the person who thought he was a great role-player seems to be learning something as well. I don't let role-playing non-combat situations dominate my game since I still have the one person who doesn't like that aspect as much, and the others still enjoy a good fight. [/QUOTE]
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