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My Players wont Roleplay
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<blockquote data-quote="Kugar" data-source="post: 1616528" data-attributes="member: 442"><p><strong>Don't look at your players - change yourself.</strong></p><p></p><p>You only have control over one thing - the way you DM.</p><p> </p><p>I would say look at the way you DM and see if the encounters and the way you describe encounters are promoting roleplaying. Be animated, entertaining, dramatic and suck your players into their character's shoes. Remember DM is a fine art that none of us ever perfect. The way you DM and roleplay will affect the way the players see the game.</p><p> </p><p>That being said. I have 2 advice nuggets:</p><p>1) Look at the way you are running the game and the way you want to run the game. If there is a gap then work on any weaknesses. In addition ask the players what they want or think is cool in the game and give that to them.</p><p> </p><p>2) Go to a local convention an play with more players and DMs. We all steal from each other and everyone has their own tips and mannerisms. Playing with good DMs will naturally improve your own DMing. More importantly you will learn what you DO NOT like and can take steps to avoid it. Plus I've run some tables that make me want to scream for my home group <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That's always refreshing.</p><p> </p><p>Kugar</p></blockquote><p></p>
[QUOTE="Kugar, post: 1616528, member: 442"] [b]Don't look at your players - change yourself.[/b] You only have control over one thing - the way you DM. I would say look at the way you DM and see if the encounters and the way you describe encounters are promoting roleplaying. Be animated, entertaining, dramatic and suck your players into their character's shoes. Remember DM is a fine art that none of us ever perfect. The way you DM and roleplay will affect the way the players see the game. That being said. I have 2 advice nuggets: 1) Look at the way you are running the game and the way you want to run the game. If there is a gap then work on any weaknesses. In addition ask the players what they want or think is cool in the game and give that to them. 2) Go to a local convention an play with more players and DMs. We all steal from each other and everyone has their own tips and mannerisms. Playing with good DMs will naturally improve your own DMing. More importantly you will learn what you DO NOT like and can take steps to avoid it. Plus I've run some tables that make me want to scream for my home group :) That's always refreshing. Kugar [/QUOTE]
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