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My Players wont Roleplay
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 1617741" data-attributes="member: 1710"><p>Along the same lines;</p><p>Not all hack and slashers are opposed to roleplaying, they may just be shy or feel embarrassed about acting out their character. Leading by example is all well and good, but I've found starting off with small steps is good too.</p><p>I don't know about you, but it seems like in my neck of the USA whenever someone goes to roleplay their PC, the first thing they do is assume a bad British accent. Some people, rightfully, realize they'll sound stupid doing an accent and as a result don't RP at all. Let your players know that they aren't obligated to make up a funny voice or 'emote' in order to play their part. </p><p>They can start off with whatever feels right; and if that means beginning with plain spoken dialogue then working up to adding feeling to it, then maybe an accent, so be it.</p><p>Being as this is a custom world (like mine) you have the opportunity to cut them loose from their expectations and say no one has to have an accent. I look at the map of my campaign world and I do not see Jolly Old England, nor do I see Japan, Russia or the US. So they can speak in whatever accent they are comfortable with.</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 1617741, member: 1710"] Along the same lines; Not all hack and slashers are opposed to roleplaying, they may just be shy or feel embarrassed about acting out their character. Leading by example is all well and good, but I've found starting off with small steps is good too. I don't know about you, but it seems like in my neck of the USA whenever someone goes to roleplay their PC, the first thing they do is assume a bad British accent. Some people, rightfully, realize they'll sound stupid doing an accent and as a result don't RP at all. Let your players know that they aren't obligated to make up a funny voice or 'emote' in order to play their part. They can start off with whatever feels right; and if that means beginning with plain spoken dialogue then working up to adding feeling to it, then maybe an accent, so be it. Being as this is a custom world (like mine) you have the opportunity to cut them loose from their expectations and say no one has to have an accent. I look at the map of my campaign world and I do not see Jolly Old England, nor do I see Japan, Russia or the US. So they can speak in whatever accent they are comfortable with. [/QUOTE]
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