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My playtest of new Mage (Essentials) spells
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<blockquote data-quote="soundslikeiuz" data-source="post: 5323084" data-attributes="member: 95223"><p>For the Fireball threadjack: I houseruled fireball to let the wizard keep casting it as a standard action throughout the encounter. That keeps it relevant, but after the first round, when monsters close in, the wizard usually burns party members with monsters (i ok'd this houserule because I knew the player didn't care about collateral damage - he's taken down all his party members at least once <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the OP: I was surprised by your rave review of Arc Lightning. What made it so effective during actual gameplay? Was it the 20 range? The one or two targets seems nice, but just how effective was that during the encounters?</p><p></p><p>As for Hypnotism, was it that hard to use? I admit that I really liked the preview of this spell, but your experiences in actual gameplay may make me re-consider. Was it that opportunities to use it never turned up - no heavy damage dealing brutes that would make the risk of a double roll worth it? </p><p></p><p>tia</p></blockquote><p></p>
[QUOTE="soundslikeiuz, post: 5323084, member: 95223"] For the Fireball threadjack: I houseruled fireball to let the wizard keep casting it as a standard action throughout the encounter. That keeps it relevant, but after the first round, when monsters close in, the wizard usually burns party members with monsters (i ok'd this houserule because I knew the player didn't care about collateral damage - he's taken down all his party members at least once :) For the OP: I was surprised by your rave review of Arc Lightning. What made it so effective during actual gameplay? Was it the 20 range? The one or two targets seems nice, but just how effective was that during the encounters? As for Hypnotism, was it that hard to use? I admit that I really liked the preview of this spell, but your experiences in actual gameplay may make me re-consider. Was it that opportunities to use it never turned up - no heavy damage dealing brutes that would make the risk of a double roll worth it? tia [/QUOTE]
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