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My preferences for D&D are odd
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<blockquote data-quote="Argyle King" data-source="post: 5415561" data-attributes="member: 58416"><p>You seem to like bits and pieces of each of the editions. You may find one of the various 'toolkit' or 'generic' systems to be useful since they allow a little more flexibility when it comes to modifying the system.</p><p> </p><p>The downsides? Some people don't like having to take extra time to craft elements of the game world. For example, in one of the games I play, there's not necessarily an official published orc or elf in the same way there is with D&D; instead, I took time to write up how those creatures are defined in my world. For me, I don't mind. For others, they want more canned content.</p><p> </p><p>You also seem to want to cap some of the game progression at a certain level. Some games don't use levels at all.</p><p> </p><p>It's hard for me to fire off a specific suggestion without knowing a little more about how the game plays at your table versus how you want it to play. I also think some of my own personal preferences would bleed too much into my answer. </p><p> </p><p>My point for offering the suggestion is that there are many good games out there. It might be a good idea to at least look at how some of them work. Many of them even have free previews of their games. </p><p> </p><p>Offhand, I know the folks over at Steve Jackson Games have previews of their games -GURPS Lite and Ultralite. While I've not played Savage Worlds, I think they do too, and I've heard good things about it. Swords & Wizardry and Labyrinth Lord are also games which have free versions. Those are only a few among what I'm sure are many more.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5415561, member: 58416"] You seem to like bits and pieces of each of the editions. You may find one of the various 'toolkit' or 'generic' systems to be useful since they allow a little more flexibility when it comes to modifying the system. The downsides? Some people don't like having to take extra time to craft elements of the game world. For example, in one of the games I play, there's not necessarily an official published orc or elf in the same way there is with D&D; instead, I took time to write up how those creatures are defined in my world. For me, I don't mind. For others, they want more canned content. You also seem to want to cap some of the game progression at a certain level. Some games don't use levels at all. It's hard for me to fire off a specific suggestion without knowing a little more about how the game plays at your table versus how you want it to play. I also think some of my own personal preferences would bleed too much into my answer. My point for offering the suggestion is that there are many good games out there. It might be a good idea to at least look at how some of them work. Many of them even have free previews of their games. Offhand, I know the folks over at Steve Jackson Games have previews of their games -GURPS Lite and Ultralite. While I've not played Savage Worlds, I think they do too, and I've heard good things about it. Swords & Wizardry and Labyrinth Lord are also games which have free versions. Those are only a few among what I'm sure are many more. [/QUOTE]
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