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My preferences for D&D are odd
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<blockquote data-quote="Korgoth" data-source="post: 5415592" data-attributes="member: 49613"><p>Perhaps, as Kitsune suggested, you should consider taking an Old School version of D&D and adding on your own stuff? You could use Mentzer (BECM), or even just take OD&D and come up with your own "Supplement N: Ferratushawk". I think that most of this stuff works best if kept simple.</p><p></p><p>Example: take your conditions, and figure out how difficult they should be to apply to a foe. That becomes your To Hit malus... say you decide that "Blinded" is a -4. OK, so that is set down and <em>how</em> that condition is applied is described by the PC: thrown sand, an opportunistic shot to the eyes with a torch, magic ninja powder, whatever.</p><p></p><p>Likewise, come up with a list of basic moves available to the classes ("knife to the vitals", "vicious smash", etc.) and stat them up with the appropriate penalties.</p><p></p><p>With the To Hit penalties you're just looking for the threshold of player choice: at [-(x-1)] the move is a no-brainer choice, at [-(x+1)] no one will ever think the move is worth doing, and at [-(x)] it's a tough choice that could go either way. So obviously you're trying to make everything a (-x) situation.</p><p></p><p>You could even roll the "Save or Die" mechanic into these, as you mentioned: at about the time that the Magic-User gets a Save or Die spell, the other classes get a comparable move.</p><p></p><p>The skeleton is there, and actually I don't think it takes <em>too</em> much work to enflesh it in the manner that most suits you.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5415592, member: 49613"] Perhaps, as Kitsune suggested, you should consider taking an Old School version of D&D and adding on your own stuff? You could use Mentzer (BECM), or even just take OD&D and come up with your own "Supplement N: Ferratushawk". I think that most of this stuff works best if kept simple. Example: take your conditions, and figure out how difficult they should be to apply to a foe. That becomes your To Hit malus... say you decide that "Blinded" is a -4. OK, so that is set down and [I]how[/I] that condition is applied is described by the PC: thrown sand, an opportunistic shot to the eyes with a torch, magic ninja powder, whatever. Likewise, come up with a list of basic moves available to the classes ("knife to the vitals", "vicious smash", etc.) and stat them up with the appropriate penalties. With the To Hit penalties you're just looking for the threshold of player choice: at [-(x-1)] the move is a no-brainer choice, at [-(x+1)] no one will ever think the move is worth doing, and at [-(x)] it's a tough choice that could go either way. So obviously you're trying to make everything a (-x) situation. You could even roll the "Save or Die" mechanic into these, as you mentioned: at about the time that the Magic-User gets a Save or Die spell, the other classes get a comparable move. The skeleton is there, and actually I don't think it takes [I]too[/I] much work to enflesh it in the manner that most suits you. [/QUOTE]
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