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My preferences for D&D are odd
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<blockquote data-quote="Mercurius" data-source="post: 5415628" data-attributes="member: 59082"><p>Sounds like your overall experience is similar to my own, if with a few slight divergences. There is really only one solution and it is one that I have skirted around myself, mainly because of time constraints:</p><p></p><p>FANTASY HEARTBREAKER TIME!!!</p><p></p><p>In other words, build your own version of D&D - take what you like from each and every version and combine it into your own variation of the game. I would recommend starting with a single edition as a base, probably either 3.5E or 4E, and cut back a lot of the fiddly bits (feats, skills, and powers), then build on what you like. </p><p></p><p>In particular I am intrigued with your mention that all powers are essentially just a combination of damage, attack type, and a condition. Why not scrap powers altogether and replace it with an improvised attack system where the player says what he wants to do and rather than have at-wills, encounters, and dailies, the DM either offers a penalty (0 for at-will equivalents, -2 for encounters, -5 for dailies) or give the characters "power points" which can be spent on building spontaneous attacks?</p><p></p><p>Or maybe that would be too much of a headache? But my point is, it sounds like you want to strip it all back to the essential stuff, but that you also like options. Why not make those options the free imagination of the players within the game, with guidelines on how to translate that into the rules?</p><p></p><p>You could also do something similar with feats - just get rid of all of them then have the players say what special traits they want their characters to have, then use DM's discretion to customize their character. It is fun having stuff that isn't in the rulebook, that other player's can't have or even know about.</p><p></p><p>The same with skills - go back to using the ability scores as a base - "untrained," then + half level for training in a specialty (e.g. Athletics under Strength), then + full level for mastery of a specialty.</p><p></p><p>Hmm...sounds like I'm fleshing out my own Fantasy Heartbreaker here...</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5415628, member: 59082"] Sounds like your overall experience is similar to my own, if with a few slight divergences. There is really only one solution and it is one that I have skirted around myself, mainly because of time constraints: FANTASY HEARTBREAKER TIME!!! In other words, build your own version of D&D - take what you like from each and every version and combine it into your own variation of the game. I would recommend starting with a single edition as a base, probably either 3.5E or 4E, and cut back a lot of the fiddly bits (feats, skills, and powers), then build on what you like. In particular I am intrigued with your mention that all powers are essentially just a combination of damage, attack type, and a condition. Why not scrap powers altogether and replace it with an improvised attack system where the player says what he wants to do and rather than have at-wills, encounters, and dailies, the DM either offers a penalty (0 for at-will equivalents, -2 for encounters, -5 for dailies) or give the characters "power points" which can be spent on building spontaneous attacks? Or maybe that would be too much of a headache? But my point is, it sounds like you want to strip it all back to the essential stuff, but that you also like options. Why not make those options the free imagination of the players within the game, with guidelines on how to translate that into the rules? You could also do something similar with feats - just get rid of all of them then have the players say what special traits they want their characters to have, then use DM's discretion to customize their character. It is fun having stuff that isn't in the rulebook, that other player's can't have or even know about. The same with skills - go back to using the ability scores as a base - "untrained," then + half level for training in a specialty (e.g. Athletics under Strength), then + full level for mastery of a specialty. Hmm...sounds like I'm fleshing out my own Fantasy Heartbreaker here... [/QUOTE]
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