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My preferences for D&D are odd
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<blockquote data-quote="Ariosto" data-source="post: 5416172" data-attributes="member: 80487"><p>For what aspects of "realm management" do you want more rules? There are in fact rules dealing with the subject in D&D books (Original, Advanced and Expert).</p><p></p><p>Naturally, there are also more complex treatments by people who are especially fond of this or that subject. <strong>Chivalry & Sorcery</strong> (including the <em>C&S Sourcebook</em>) and <strong>King Arthur Pendragon</strong> come immediately to mind.</p><p></p><p>Why should someone score XP for doing nothing? Henchmen (in AD&D, anyhow) get half the XP they would have received as independent characters. The latter reap the full rewards <em>secured with the assistance of the henchmen</em> (and followers, and hirelings, and slaves, and charmed victims, and magic swords, and whoever else contributed to the expedition).</p><p></p><p>That is how "followers give XP to their lord through their adventures".</p><p></p><p>For the latter, see 1st ed. DMG p. 106ff (UNDERGROUND CONSTRUCTION, fortifications, sieges, and so on), and p. 28ff (HIRELINGS), along with whatever other sections may be applicable to your circumstances (magics, monsters, treasures, etc.). The <em>Dungeoneer's Survival Guide</em> covers geology, spelunking and related topics.</p><p></p><p>The rulebook for playing politics is <strong><em>The Prince</em></strong>, by Machiavelli.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5416172, member: 80487"] For what aspects of "realm management" do you want more rules? There are in fact rules dealing with the subject in D&D books (Original, Advanced and Expert). Naturally, there are also more complex treatments by people who are especially fond of this or that subject. [B]Chivalry & Sorcery[/B] (including the [I]C&S Sourcebook[/I]) and [B]King Arthur Pendragon[/B] come immediately to mind. Why should someone score XP for doing nothing? Henchmen (in AD&D, anyhow) get half the XP they would have received as independent characters. The latter reap the full rewards [I]secured with the assistance of the henchmen[/I] (and followers, and hirelings, and slaves, and charmed victims, and magic swords, and whoever else contributed to the expedition). That is how "followers give XP to their lord through their adventures". For the latter, see 1st ed. DMG p. 106ff (UNDERGROUND CONSTRUCTION, fortifications, sieges, and so on), and p. 28ff (HIRELINGS), along with whatever other sections may be applicable to your circumstances (magics, monsters, treasures, etc.). The [I]Dungeoneer's Survival Guide[/I] covers geology, spelunking and related topics. The rulebook for playing politics is [B][I]The Prince[/I][/B], by Machiavelli. [/QUOTE]
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