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My preferences for D&D are odd
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<blockquote data-quote="ferratus" data-source="post: 5416340" data-attributes="member: 55966"><p>Apotheosis will change the nature of the game, just as having a keep will. It is going to be less about being strong enough to defeat a supra-powerful entity through a dungeon crawl, and more about creating demi-planes, influencing a civilization through the centuries, and general meddling with mortals. Sure, you might dust off your character sheet (now with a few immortal abilities slapped on) but directly playing your character in standard D&D combat won't be what you do most of the time.</p><p></p><p>The demon lords and godlings themselves will probably not be faced without defeating and eroding their power base first. So you might have diversions to the heroic tier where priests of your cult, a descendant, or a child you begot on a mortal woman do battle with his minions and followers on the mortal plane and give you power through their victory. A diversion back to the paragon tier might have your church call a crusade against the cult of the demon lord, or your royal line might face a conspiracy from the cult of the demon lord strengthening your position. You might send a flood, or a plague, or some other curse against the civilizations of your enemies, or give a divine gift of a new technology, a baby boom, or some other blessing.</p><p></p><p>Then battered and weakened, the demon lord can be dealt with on your plane of existence in a ragnagorok/last judgement smackdown. The personal power of your character doesn't end with the heroic tier after all, but it does slow down a lot after those first 10 levels.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5416340, member: 55966"] Apotheosis will change the nature of the game, just as having a keep will. It is going to be less about being strong enough to defeat a supra-powerful entity through a dungeon crawl, and more about creating demi-planes, influencing a civilization through the centuries, and general meddling with mortals. Sure, you might dust off your character sheet (now with a few immortal abilities slapped on) but directly playing your character in standard D&D combat won't be what you do most of the time. The demon lords and godlings themselves will probably not be faced without defeating and eroding their power base first. So you might have diversions to the heroic tier where priests of your cult, a descendant, or a child you begot on a mortal woman do battle with his minions and followers on the mortal plane and give you power through their victory. A diversion back to the paragon tier might have your church call a crusade against the cult of the demon lord, or your royal line might face a conspiracy from the cult of the demon lord strengthening your position. You might send a flood, or a plague, or some other curse against the civilizations of your enemies, or give a divine gift of a new technology, a baby boom, or some other blessing. Then battered and weakened, the demon lord can be dealt with on your plane of existence in a ragnagorok/last judgement smackdown. The personal power of your character doesn't end with the heroic tier after all, but it does slow down a lot after those first 10 levels. [/QUOTE]
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