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My preferences for D&D are odd
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<blockquote data-quote="ferratus" data-source="post: 5416436" data-attributes="member: 55966"><p>That works if you have a very good DM who can say yes while keeping the game under control. I consider myself a fairly good DM, but I think I'd still prefer to think things out and put some guidelines in place.</p><p></p><p>By in large when players want to do things that aren't in the rules, the standard DM response was always no. Why that attitude? A variety of factors perhaps. The idea that the DM was there to challenge the players by tricking them or making their lives difficult was probably the biggest one. The idea that the players are constantly trying to get an advantage to break the game if they actively sought special abilities or powers not covered by the rulebooks was probably another.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5416436, member: 55966"] That works if you have a very good DM who can say yes while keeping the game under control. I consider myself a fairly good DM, but I think I'd still prefer to think things out and put some guidelines in place. By in large when players want to do things that aren't in the rules, the standard DM response was always no. Why that attitude? A variety of factors perhaps. The idea that the DM was there to challenge the players by tricking them or making their lives difficult was probably the biggest one. The idea that the players are constantly trying to get an advantage to break the game if they actively sought special abilities or powers not covered by the rulebooks was probably another. [/QUOTE]
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