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My preferences for D&D are odd
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<blockquote data-quote="Dragonhelm" data-source="post: 5416529" data-attributes="member: 3867"><p>Ferratus, I've known you for a while now, and I know that your tastes do not necessarily follow the mainstream. That's not to say they're bad, just that you're unique (which is a good thing). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The system you want, quite simply, doesn't exist. However, that doesn't mean you can't craft a system that meets your needs with little work. </p><p></p><p>What I'm going to recommend is Castles & Crusades. What's great about it is that it's a basic D&D foundation that allows for ultimate customization. What I like, though, is that it allows for you to mix and match. So if you like non-weapon proficiencies from 2e and feats from 3e, you can put those together with little work. Just choose what you want, and ignore the rest.</p><p></p><p>Some benefits that you might enjoy as well:</p><p>1. Ascending AC.</p><p>2. No skill system, so no diplomacy skill. You can pick and choose what skills you want in your game.</p><p>3. Allows for mini combat, but not necessary.</p><p></p><p>This will require some work on your part. However, if you want to get what you want, then C&C will give you the basic foundation you need while allowing for a mix and new and old school.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 5416529, member: 3867"] Ferratus, I've known you for a while now, and I know that your tastes do not necessarily follow the mainstream. That's not to say they're bad, just that you're unique (which is a good thing). :) The system you want, quite simply, doesn't exist. However, that doesn't mean you can't craft a system that meets your needs with little work. What I'm going to recommend is Castles & Crusades. What's great about it is that it's a basic D&D foundation that allows for ultimate customization. What I like, though, is that it allows for you to mix and match. So if you like non-weapon proficiencies from 2e and feats from 3e, you can put those together with little work. Just choose what you want, and ignore the rest. Some benefits that you might enjoy as well: 1. Ascending AC. 2. No skill system, so no diplomacy skill. You can pick and choose what skills you want in your game. 3. Allows for mini combat, but not necessary. This will require some work on your part. However, if you want to get what you want, then C&C will give you the basic foundation you need while allowing for a mix and new and old school. [/QUOTE]
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