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My preferences for D&D are odd
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<blockquote data-quote="Ariosto" data-source="post: 5416586" data-attributes="member: 80487"><p>It would help to be able to substitute directly the main <u>algorithmic</u> advantage or disadvantage that accrues from a move, shift, slide or other <em>spacial</em> result. Is it setting up a figure to get a Combat Advantage bonus? Bunching personnel into the burst radius of an attack?</p><p></p><p>For clarity, let us stipulate that what it actually mandates is marks indicating relative positions. Even the square grid is not strictly needed, unless you're a stickler for absolutely literal "by the book" implementation. (Otherwise, a measure of any sort gets done the basic job of defining distances.)</p><p></p><p>In old D&D, the 20' diameter engagement zone around a figure means that most of the time everyone going at it with sword and fang is in a single melee.</p><p></p><p>The model <em>assumes</em> a lot of movement, exchanges of blows, and rests within the combined action. We can say, "They fence up and down the stairs, alternately pressing and being pressed, but Cloyer Bulse gets the better of it and his foe breathes hard as he desperately parries," <em>without having to trace each step</em>.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5416586, member: 80487"] It would help to be able to substitute directly the main [U]algorithmic[/U] advantage or disadvantage that accrues from a move, shift, slide or other [I]spacial[/I] result. Is it setting up a figure to get a Combat Advantage bonus? Bunching personnel into the burst radius of an attack? For clarity, let us stipulate that what it actually mandates is marks indicating relative positions. Even the square grid is not strictly needed, unless you're a stickler for absolutely literal "by the book" implementation. (Otherwise, a measure of any sort gets done the basic job of defining distances.) In old D&D, the 20' diameter engagement zone around a figure means that most of the time everyone going at it with sword and fang is in a single melee. The model [I]assumes[/I] a lot of movement, exchanges of blows, and rests within the combined action. We can say, "They fence up and down the stairs, alternately pressing and being pressed, but Cloyer Bulse gets the better of it and his foe breathes hard as he desperately parries," [I]without having to trace each step[/I]. [/QUOTE]
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