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My preferred way of playing D&D 2024 is... miniatures or not?
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<blockquote data-quote="Hussar" data-source="post: 9594584" data-attributes="member: 22779"><p>[USER=6790260]@EzekielRaiden[/USER], you're missing the passive/aggressive "boardgamey" criticism of various forms of D&D. Let's not forget that [USER=29398]@Lanefan[/USER] doesn't play WotC D&D. AD&D? No grid or minis? No problem. AD&D has pretty much zero rules for any sort of tactical play - each side rolls initiative, as soon as you are in melee, you stay in melee until the baddies fall down. There is virtually zero mechanical reason for movement in combat nor are there any mechanics for tactical positioning.</p><p></p><p>So, if you're playing AD&D, then sure, no minis is easy to do. If you play a system which has virtually no tactical level rules, then there's no need to play with minis or a grid. Something like Ironsworn, for example, has zero requirement for a grid because there's zero mechanical impact of having a grid or minis. </p><p></p><p>WotC D&D though? I cannot begin to imagine what that looks like TotM. Every single rule for combat is based on using minis and a grid. Heck, the current Stealth discussions is entirely based on the notion that everything is done with minis and a grid - line of sight is defined as lines from corners of the grid, for example. You cannot determine cover without minis and a grid. Virtually every single rule for combat assumes minis and a grid. </p><p></p><p>Which, of course, fuels the criticism that WotC D&D is all about selling minis. And old criticism that's been around since the early 3e days.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9594584, member: 22779"] [USER=6790260]@EzekielRaiden[/USER], you're missing the passive/aggressive "boardgamey" criticism of various forms of D&D. Let's not forget that [USER=29398]@Lanefan[/USER] doesn't play WotC D&D. AD&D? No grid or minis? No problem. AD&D has pretty much zero rules for any sort of tactical play - each side rolls initiative, as soon as you are in melee, you stay in melee until the baddies fall down. There is virtually zero mechanical reason for movement in combat nor are there any mechanics for tactical positioning. So, if you're playing AD&D, then sure, no minis is easy to do. If you play a system which has virtually no tactical level rules, then there's no need to play with minis or a grid. Something like Ironsworn, for example, has zero requirement for a grid because there's zero mechanical impact of having a grid or minis. WotC D&D though? I cannot begin to imagine what that looks like TotM. Every single rule for combat is based on using minis and a grid. Heck, the current Stealth discussions is entirely based on the notion that everything is done with minis and a grid - line of sight is defined as lines from corners of the grid, for example. You cannot determine cover without minis and a grid. Virtually every single rule for combat assumes minis and a grid. Which, of course, fuels the criticism that WotC D&D is all about selling minis. And old criticism that's been around since the early 3e days. [/QUOTE]
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My preferred way of playing D&D 2024 is... miniatures or not?
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