Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My preferred way of playing D&D 2024 is... miniatures or not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9595342" data-attributes="member: 7026594"><p>When I first started playing in the 80s we had a few minis, but mostly stumbled along TotM.</p><p></p><p>When I got into a dedicated AD&D group in the 90s they used a hex grid and minis, because they found that it saved a lot of time and arguments. They had a story about a past DM who had repeatedly had orcs run through their formation to smash the wizard on the head when he was casting a spell, and how they started using a battlemat and minis because that stuff had nearly come to fistfights when they were teenagers.</p><p></p><p>I have used miniatures a LOT, and one of my longest-running groups is guys I met wargaming.</p><p></p><p>When that group started playing 3rd ed together grid based and tactical combat made perfect sense to us all, and naturally we rolled right into 4E with nary a bump. Nowadays we play 5E24 online but it's still with a grid and tokens.</p><p></p><p>That being said, I have some issues with miniatures and physical props shrinking the imaginative space. And sometimes I really would like combat to flow more freely, and not feel locked into a grid and counting squares.</p><p></p><p>I played a bunch of Theater of the Mind games of old school editions online during the height of the pandemic, and ran some myself, and while they could flow quite well, they gave me vivid reminders of how easy it is to lose track of combatants, and for turns to be skipped for some participants with a large group on either or both sides.</p><p></p><p>A picture really is worth a thousand words, and having miniatures to give everyone a clear visual saves a SHEDload of confusion and time spent on redundant descriptions.</p><p></p><p>Lately in the games I run I'm experimenting with using minis or other positional markers to keep track of relative positions and who's facing whom, but without grids and counting squares for combat. To try to hybridize the approaches and get the best of both worlds.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9595342, member: 7026594"] When I first started playing in the 80s we had a few minis, but mostly stumbled along TotM. When I got into a dedicated AD&D group in the 90s they used a hex grid and minis, because they found that it saved a lot of time and arguments. They had a story about a past DM who had repeatedly had orcs run through their formation to smash the wizard on the head when he was casting a spell, and how they started using a battlemat and minis because that stuff had nearly come to fistfights when they were teenagers. I have used miniatures a LOT, and one of my longest-running groups is guys I met wargaming. When that group started playing 3rd ed together grid based and tactical combat made perfect sense to us all, and naturally we rolled right into 4E with nary a bump. Nowadays we play 5E24 online but it's still with a grid and tokens. That being said, I have some issues with miniatures and physical props shrinking the imaginative space. And sometimes I really would like combat to flow more freely, and not feel locked into a grid and counting squares. I played a bunch of Theater of the Mind games of old school editions online during the height of the pandemic, and ran some myself, and while they could flow quite well, they gave me vivid reminders of how easy it is to lose track of combatants, and for turns to be skipped for some participants with a large group on either or both sides. A picture really is worth a thousand words, and having miniatures to give everyone a clear visual saves a SHEDload of confusion and time spent on redundant descriptions. Lately in the games I run I'm experimenting with using minis or other positional markers to keep track of relative positions and who's facing whom, but without grids and counting squares for combat. To try to hybridize the approaches and get the best of both worlds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My preferred way of playing D&D 2024 is... miniatures or not?
Top