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My problem with the "standard" level of magic
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<blockquote data-quote="rushlight" data-source="post: 1692007" data-attributes="member: 3801"><p>The problem that Spell is having is simple. You are trying to make real-world sense out of a system designed for narrative amusement. It is not a scientific model. The game world uses the same process as making a movie, or reading a book. "Suspension of disbelief" is essential - and you already do it to a large degree by accepting dragons, demons, and whatnot as part of the world. </p><p> </p><p>The only time you'd need to worry about what happens in a market with an invisible thief would be if 1) your PC <em>was</em> the invisible thief or 2) you decided to throw an invisible thief in for them to try and catch or stop. If it's not dealing with one of those two situations, why is it relevant?</p><p> </p><p>Many things break down under intense scruitny. James Bond wouldn't have made it through his first film if left in the hands of one <em>real life</em> bad guy. That dude would have shot 007 between the eyes in the first act. Nearly any film or book has a premise or two that just dissolves when examined.</p><p> </p><p>So just go with the flow. Don't worry about why there are famines when druids can practically grow crops on tundra. Don't worry why that one old adventurer at the tavern has only one arm (because of a "beholder mishap") when he could have had it <em>Regenerated.</em> Just tell your story, make it fun and move on!</p></blockquote><p></p>
[QUOTE="rushlight, post: 1692007, member: 3801"] The problem that Spell is having is simple. You are trying to make real-world sense out of a system designed for narrative amusement. It is not a scientific model. The game world uses the same process as making a movie, or reading a book. "Suspension of disbelief" is essential - and you already do it to a large degree by accepting dragons, demons, and whatnot as part of the world. The only time you'd need to worry about what happens in a market with an invisible thief would be if 1) your PC [i]was[/i] the invisible thief or 2) you decided to throw an invisible thief in for them to try and catch or stop. If it's not dealing with one of those two situations, why is it relevant? Many things break down under intense scruitny. James Bond wouldn't have made it through his first film if left in the hands of one [i]real life[/i] bad guy. That dude would have shot 007 between the eyes in the first act. Nearly any film or book has a premise or two that just dissolves when examined. So just go with the flow. Don't worry about why there are famines when druids can practically grow crops on tundra. Don't worry why that one old adventurer at the tavern has only one arm (because of a "beholder mishap") when he could have had it [i]Regenerated.[/i] Just tell your story, make it fun and move on! [/QUOTE]
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My problem with the "standard" level of magic
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