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My problem with the "standard" level of magic
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<blockquote data-quote="Belen" data-source="post: 1692043" data-attributes="member: 1405"><p>I regulate magic in my world and I have a ton of magic in that world! I use something similiar to dragonlance to regulate wizards. They all have to take a test to gain power above a certain level and they have to follow the rules of the arcane orders or be hunted down.</p><p></p><p>Also, I have assigned a common, uncommon, or rare status to all base classes. For instance, sorcerers are rare. Few are ever born with an innate talent for magic and those that are born must carry a draconic bloodline, which has its own troubles associated with it.</p><p></p><p>Heck, I have use AU magic and classes in my world. AU magic, which cannot be mixed with PHB magic, is known as low magic because it is less powerful, yet more versatile.</p><p></p><p>For clerics, I just made it so that only a few people are chosen by the gods to be granted power. Most priests never gain magical abilities, and those that do must be paragons of their deity.</p><p></p><p>It's really all about philosophy. You do not need to restrict magic or classes, you just need to figure out how they are used in a world.</p><p></p><p>Yes, evil wizards exist in my world, but they would hardly want to go around messing with kings or blowing up castles for fear that they would violate their orders, which have strict rules about what a mage can and cannot use their magic for.</p><p></p><p>Most spellcasting classes are just rare on my world. They do not exist in such numbers as to really affect things with the use of "everyday" magic.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Belen, post: 1692043, member: 1405"] I regulate magic in my world and I have a ton of magic in that world! I use something similiar to dragonlance to regulate wizards. They all have to take a test to gain power above a certain level and they have to follow the rules of the arcane orders or be hunted down. Also, I have assigned a common, uncommon, or rare status to all base classes. For instance, sorcerers are rare. Few are ever born with an innate talent for magic and those that are born must carry a draconic bloodline, which has its own troubles associated with it. Heck, I have use AU magic and classes in my world. AU magic, which cannot be mixed with PHB magic, is known as low magic because it is less powerful, yet more versatile. For clerics, I just made it so that only a few people are chosen by the gods to be granted power. Most priests never gain magical abilities, and those that do must be paragons of their deity. It's really all about philosophy. You do not need to restrict magic or classes, you just need to figure out how they are used in a world. Yes, evil wizards exist in my world, but they would hardly want to go around messing with kings or blowing up castles for fear that they would violate their orders, which have strict rules about what a mage can and cannot use their magic for. Most spellcasting classes are just rare on my world. They do not exist in such numbers as to really affect things with the use of "everyday" magic. Dave [/QUOTE]
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My problem with the "standard" level of magic
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