Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
My problem with the "standard" level of magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Afrodyte" data-source="post: 1692306" data-attributes="member: 8713"><p>I like these ideas, especially since it does something that makes adventuring worthwhile. Instead of being sort of a hamster wheel where you go adventuring so you can get good at adventuring so you can go adventuring some more, you can have a party based around something like this:</p><p></p><p>Wallace Wizard has just put his knowledge of enchanting magic weapons (<em>magic weapon</em> spell) to work, creating a magical blade to pay the local taxes for a few years. Now, he wants to learn how to summon spirits from beyond to protect him and give him knowledge. He does some research, some traveling, and some asking around and finds out that William Wizard XXV has the knowledge to teach him what he wants to learn. He seeks William to learn the secrets of summoning. William is reluctant to give his secrets away for free, not even to help mankind (or any other kind). But he does crave knowledge and power. He needs Extremely Rare Spell Component #27 so he may advance his own studies. Being a smart guy (he's a wizard, after all), and not terribly athletic or brave, he makes a bargain with Wallace. Wallace will retrieve ERSC 27, and William will teach Wallace some summoning spells. Wallace is in a terrible jam, for he's not even as athletic as William, and not half as brave. Aha! He can use some of the gems and exotic fabrics to hire somebody to help him. He makes a flyer and posts it on the town bulletin, and soon enough he gets some people.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1692306, member: 8713"] I like these ideas, especially since it does something that makes adventuring worthwhile. Instead of being sort of a hamster wheel where you go adventuring so you can get good at adventuring so you can go adventuring some more, you can have a party based around something like this: Wallace Wizard has just put his knowledge of enchanting magic weapons ([i]magic weapon[/i] spell) to work, creating a magical blade to pay the local taxes for a few years. Now, he wants to learn how to summon spirits from beyond to protect him and give him knowledge. He does some research, some traveling, and some asking around and finds out that William Wizard XXV has the knowledge to teach him what he wants to learn. He seeks William to learn the secrets of summoning. William is reluctant to give his secrets away for free, not even to help mankind (or any other kind). But he does crave knowledge and power. He needs Extremely Rare Spell Component #27 so he may advance his own studies. Being a smart guy (he's a wizard, after all), and not terribly athletic or brave, he makes a bargain with Wallace. Wallace will retrieve ERSC 27, and William will teach Wallace some summoning spells. Wallace is in a terrible jam, for he's not even as athletic as William, and not half as brave. Aha! He can use some of the gems and exotic fabrics to hire somebody to help him. He makes a flyer and posts it on the town bulletin, and soon enough he gets some people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My problem with the "standard" level of magic
Top