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my problems with D&D magic item creation--any suggestions?
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<blockquote data-quote="woodelf" data-source="post: 1347463" data-attributes="member: 10201"><p>Without asking you to give away the farm, does the Artificer's Handbook "solve" any of the other problems with weapons/armor:</p><p></p><p>Magic weapons with special abilities, but no bonus? [Yes, you can do this with teh core system, too--but not officially. Though i can't see any reason, mechanically, why not, or why it would be unbalanced.]</p><p>Does it either treat weapons and armor the same as other magic items, with respect to things like --hmm, i *was* going to refer to dwarves having problems with magic items except weapons/armor, but then i realized i'm thinking of AD&D1/2. Are their any other artifacts like this left in the system (where weapons/armor are treated differently than other continuous-operation magic items)? If so, does Artificer's Handbook provide an excuse to explain them consistently?</p><p></p><p>As to your comment above: i don't see why requiring someone to know Magic Weapon to make a magic sword is any more severe of a restriction than demanding they know bull's strength and telekinesis if they want to make a ring of the ram. It certainly bugs me less than a special exception for magic swords does.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1347463, member: 10201"] Without asking you to give away the farm, does the Artificer's Handbook "solve" any of the other problems with weapons/armor: Magic weapons with special abilities, but no bonus? [Yes, you can do this with teh core system, too--but not officially. Though i can't see any reason, mechanically, why not, or why it would be unbalanced.] Does it either treat weapons and armor the same as other magic items, with respect to things like --hmm, i *was* going to refer to dwarves having problems with magic items except weapons/armor, but then i realized i'm thinking of AD&D1/2. Are their any other artifacts like this left in the system (where weapons/armor are treated differently than other continuous-operation magic items)? If so, does Artificer's Handbook provide an excuse to explain them consistently? As to your comment above: i don't see why requiring someone to know Magic Weapon to make a magic sword is any more severe of a restriction than demanding they know bull's strength and telekinesis if they want to make a ring of the ram. It certainly bugs me less than a special exception for magic swords does. [/QUOTE]
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