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<blockquote data-quote="pukunui" data-source="post: 4271738" data-attributes="member: 54629"><p>Why not?</p><p></p><p>How does it do this? I just don't get why dragonborn have a bonus to CHA and I don't like how fully half the races in the PHB get it. Charisma is definitely went from being 3e's dump stat to 4e's "in" stat, that's for sure!</p><p></p><p>Is it overpowered because of all the other things elves get? The eladrin gets a +1 to Will defense.</p><p></p><p>Fair enough. Maybe I'll just do that.</p><p></p><p>Interesting. I'm going to keep the "humans transformed through a devilish pact" thing, but I'm just going to make it so they can have unique features. They don't all have to have ridiculously large crocodile tails and massive horns.</p><p></p><p>This is a valid point.</p><p></p><p>Cool.</p><p></p><p>It doesn't say that. It just says you have to wait 12 hours after finishing an extended rest before you can start another one. Granted, you couldn't do this every day, but theoretically at least you could take an extended rest from midnight till 6am, then adventure until 6pm, then take another extended rest until the end of the day.</p><p></p><p>I haven't got my book right here in front of me (it's in the closet) but I am fairly certain that 2e Secondary Skills had no mechanical benefit whatsoever. You just picked one (or possibly two on occasion) and it had a list of things you could do with it and it was just assumed that your character could do those things without needing to make any sort of check. So if you chose blacksmith, it was assumed you knew how to use a forge to make weapons and stuff. That was it. I think. Someone can correct me if I'm wrong (or I'll correct myself later when I have time to go look).</p></blockquote><p></p>
[QUOTE="pukunui, post: 4271738, member: 54629"] Why not? How does it do this? I just don't get why dragonborn have a bonus to CHA and I don't like how fully half the races in the PHB get it. Charisma is definitely went from being 3e's dump stat to 4e's "in" stat, that's for sure! Is it overpowered because of all the other things elves get? The eladrin gets a +1 to Will defense. Fair enough. Maybe I'll just do that. Interesting. I'm going to keep the "humans transformed through a devilish pact" thing, but I'm just going to make it so they can have unique features. They don't all have to have ridiculously large crocodile tails and massive horns. This is a valid point. Cool. It doesn't say that. It just says you have to wait 12 hours after finishing an extended rest before you can start another one. Granted, you couldn't do this every day, but theoretically at least you could take an extended rest from midnight till 6am, then adventure until 6pm, then take another extended rest until the end of the day. I haven't got my book right here in front of me (it's in the closet) but I am fairly certain that 2e Secondary Skills had no mechanical benefit whatsoever. You just picked one (or possibly two on occasion) and it had a list of things you could do with it and it was just assumed that your character could do those things without needing to make any sort of check. So if you chose blacksmith, it was assumed you knew how to use a forge to make weapons and stuff. That was it. I think. Someone can correct me if I'm wrong (or I'll correct myself later when I have time to go look). [/QUOTE]
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