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<blockquote data-quote="Sashi" data-source="post: 4271882" data-attributes="member: 61842"><p>Dragonborn were given a bonus to CHA because STR+CHA makes them good paladins, and their other abilities are balanced with the consideration that their stat mods are already making them exceptional paladins. The breath weapon is essentially a bonus blasting power. Clerics are better at blasto than paladins, so granting an additional blasto power is more advantageous to clerics than paladins.</p><p></p><p>Stat mods are a pretty big thing to be messing around with for fluff reasons. If you absolutely must make a mechanical change to alter the Dragonborn role in your world consider messing with the skill benefits. +2 Nature instead of +2 History is a bit more powerful, but it's not going to change the classes that the Dragonborn fall into.</p><p></p><p>For the elf, basically yes. +1 to your allies is a minor benefit while +1 to your personal defense is fairly major (it permanently puts your defense progressions 2 levels higher).</p></blockquote><p></p>
[QUOTE="Sashi, post: 4271882, member: 61842"] Dragonborn were given a bonus to CHA because STR+CHA makes them good paladins, and their other abilities are balanced with the consideration that their stat mods are already making them exceptional paladins. The breath weapon is essentially a bonus blasting power. Clerics are better at blasto than paladins, so granting an additional blasto power is more advantageous to clerics than paladins. Stat mods are a pretty big thing to be messing around with for fluff reasons. If you absolutely must make a mechanical change to alter the Dragonborn role in your world consider messing with the skill benefits. +2 Nature instead of +2 History is a bit more powerful, but it's not going to change the classes that the Dragonborn fall into. For the elf, basically yes. +1 to your allies is a minor benefit while +1 to your personal defense is fairly major (it permanently puts your defense progressions 2 levels higher). [/QUOTE]
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