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<blockquote data-quote="Zarus" data-source="post: 4314798" data-attributes="member: 70445"><p>I agree and disagree with you. Attributing +2 Charisma to Dragonborn makes them better paladin tanks, warlocks and warlords whereas a +2 to Wisdom makes them more effective warriors, rangers and damage paladins, as well as more versitile clerics. So it seems a fairly good trade-off imo and seems to fit better with the theme that they developed for the dragonborn. I really don't see their being a plethora of dragonborn warlocks and rogues given the ethos that wotc has created for the race, however the current design of the class encourages just that (espcially warlocks when you factor in the DBs other racials). I would venture a guess that the reason that the design team gave the a bump to charisma was so that they wanted another obvious choice for warlords other than humans and tieflings and by bumping charisma they would steer people wanting to play DB into the warlord and paladin classes. However, in the process they steer people away from a range of builds that seem just as suited (to me) as those two. </p><p></p><p>However, I will agree that the elimination of stat buffs in the game means your beginning stats play a much larger role in determining your characters overall ability throughout progression and that messing with any basic design features such as class and race abilities should really only be done where absolutely necessary to avoid confusion with your players. (Whose version of dragonkin are we playing with this week?)</p><p></p><p>So yeah, that's my two cents.</p></blockquote><p></p>
[QUOTE="Zarus, post: 4314798, member: 70445"] I agree and disagree with you. Attributing +2 Charisma to Dragonborn makes them better paladin tanks, warlocks and warlords whereas a +2 to Wisdom makes them more effective warriors, rangers and damage paladins, as well as more versitile clerics. So it seems a fairly good trade-off imo and seems to fit better with the theme that they developed for the dragonborn. I really don't see their being a plethora of dragonborn warlocks and rogues given the ethos that wotc has created for the race, however the current design of the class encourages just that (espcially warlocks when you factor in the DBs other racials). I would venture a guess that the reason that the design team gave the a bump to charisma was so that they wanted another obvious choice for warlords other than humans and tieflings and by bumping charisma they would steer people wanting to play DB into the warlord and paladin classes. However, in the process they steer people away from a range of builds that seem just as suited (to me) as those two. However, I will agree that the elimination of stat buffs in the game means your beginning stats play a much larger role in determining your characters overall ability throughout progression and that messing with any basic design features such as class and race abilities should really only be done where absolutely necessary to avoid confusion with your players. (Whose version of dragonkin are we playing with this week?) So yeah, that's my two cents. [/QUOTE]
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