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My Proposed Fix for the Fighter
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<blockquote data-quote="Clint_L" data-source="post: 9063187" data-attributes="member: 7035894"><p>Doing some math, let's see how this fighter does against a Tarrasque at Level 20. We'll just go with a basic Champion, sword and board, and they'll choose to use the potent sap mastery. Being level 20, we'll assume this guys has some good gear: +3 longsword, AC 25...and that's it. They won't need any more. Assuming they've brought their strength and con to 20 and picked up, let's say, tough as a feat; easy enough with all their ASI slots. So they have 244 HP. Oh, and duelist.</p><p></p><p>One on one. Tarrasque is CR30, AC 25, 676 HP. Note that it won't use it's swallow ability, because it automatically loses to this fighter if it does (the fighter's combination of superheroic effort, unconquerable and second wind would reduce the acid damage to 3HP/round while the fighter would be attacking with impunity). The tarrasque will use its chomp legendary action each turn, and I'll even let it have its tail attack despite the fighter being in its face. Let's say the fighter goes first; their initiative will likely be higher than the tarrasque's +0. I'll round to the nearest whole numbers.</p><p></p><p>Round 1: Fighter attacks 8 times, using action surge, for (4.5+3+2+5)<em>8=116</em>.5=58*1.15=67. They use second wind just to get their damage resistance going. Tarrasque now has disadvantage on all attacks for the rest of the fight due to potent sap (assuming the fighter hits at least once/round, which they will).</p><p></p><p>Tarrasque attacks 6 times, including legendary action at the end of fighter's turn (which is ignored on round 1 because invincible), hitting for 36+28+28+32+24=148*.75*=111*.75=83*.5=42.</p><p></p><p>Tarrasque 609HP, fighter 202HP</p><p></p><p>Round 2: Fighter attacks 8 times, using action surge, for (4.5+3+2+5)<em>8=116</em>.5=58*1.15=67. They use second wind to heal 25 and keep damage resistance up.</p><p></p><p>Tarrasque attacks 6 times, including legendary action at the end of fighter's turn, hitting for 36+36+28+28+32+24=184*.75*=138*.75=104*.5=52.</p><p></p><p>Tarrasque 542, fighter 175</p><p></p><p>Round 3: Fighter attacks 4 times for (4.5+3+2+5)<em>4=58</em>.5=29*1.15=33. They heal 25.</p><p></p><p>Tarrasque attacks 6 times, including legendary action at the end of fighter's turn, hitting for 36+36+28+28+32+24=184*.75*=138*.75=104*.5=52.</p><p></p><p>Tarrasque 509, fighter 148</p><p></p><p>Round 4: T 476, F 131 - Fighter went below half health so heals an extra 10/turn.</p><p></p><p>Round 5: T 443, F 114</p><p></p><p>Round 6: T 410, F 97</p><p></p><p>Round 7: T 377, F 80</p><p></p><p>Round 8: T 344, F 63</p><p></p><p>Round 9: T 311, F 45</p><p></p><p>Round 10: T 278, F 28</p><p></p><p>Round 11: T 245, F 11</p><p></p><p>Round 12: T 212, F dead.</p><p></p><p>So giving the tarrasque every advantage and not really working to get a particularly great fighter build or load him up with magic, that fighter can solo tank a tarrasque for 12 rounds and get it to around 30% health. That's pretty strong! If we got the fighter's AC a bit higher, or got him advantage on the attacks, the fighter wins (if we get them to AC 27 they win; if we get them to AC 30 the fighter wins <em>at full health</em>). The easiest way to AC 27 is +3 plate, +3 shield and a ring of protection, which is not unusual for level 20, and then this version of fighter can solo tarrasques.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9063187, member: 7035894"] Doing some math, let's see how this fighter does against a Tarrasque at Level 20. We'll just go with a basic Champion, sword and board, and they'll choose to use the potent sap mastery. Being level 20, we'll assume this guys has some good gear: +3 longsword, AC 25...and that's it. They won't need any more. Assuming they've brought their strength and con to 20 and picked up, let's say, tough as a feat; easy enough with all their ASI slots. So they have 244 HP. Oh, and duelist. One on one. Tarrasque is CR30, AC 25, 676 HP. Note that it won't use it's swallow ability, because it automatically loses to this fighter if it does (the fighter's combination of superheroic effort, unconquerable and second wind would reduce the acid damage to 3HP/round while the fighter would be attacking with impunity). The tarrasque will use its chomp legendary action each turn, and I'll even let it have its tail attack despite the fighter being in its face. Let's say the fighter goes first; their initiative will likely be higher than the tarrasque's +0. I'll round to the nearest whole numbers. Round 1: Fighter attacks 8 times, using action surge, for (4.5+3+2+5)[I]8=116[/I].5=58*1.15=67. They use second wind just to get their damage resistance going. Tarrasque now has disadvantage on all attacks for the rest of the fight due to potent sap (assuming the fighter hits at least once/round, which they will). Tarrasque attacks 6 times, including legendary action at the end of fighter's turn (which is ignored on round 1 because invincible), hitting for 36+28+28+32+24=148*.75*=111*.75=83*.5=42. Tarrasque 609HP, fighter 202HP Round 2: Fighter attacks 8 times, using action surge, for (4.5+3+2+5)[I]8=116[/I].5=58*1.15=67. They use second wind to heal 25 and keep damage resistance up. Tarrasque attacks 6 times, including legendary action at the end of fighter's turn, hitting for 36+36+28+28+32+24=184*.75*=138*.75=104*.5=52. Tarrasque 542, fighter 175 Round 3: Fighter attacks 4 times for (4.5+3+2+5)[I]4=58[/I].5=29*1.15=33. They heal 25. Tarrasque attacks 6 times, including legendary action at the end of fighter's turn, hitting for 36+36+28+28+32+24=184*.75*=138*.75=104*.5=52. Tarrasque 509, fighter 148 Round 4: T 476, F 131 - Fighter went below half health so heals an extra 10/turn. Round 5: T 443, F 114 Round 6: T 410, F 97 Round 7: T 377, F 80 Round 8: T 344, F 63 Round 9: T 311, F 45 Round 10: T 278, F 28 Round 11: T 245, F 11 Round 12: T 212, F dead. So giving the tarrasque every advantage and not really working to get a particularly great fighter build or load him up with magic, that fighter can solo tank a tarrasque for 12 rounds and get it to around 30% health. That's pretty strong! If we got the fighter's AC a bit higher, or got him advantage on the attacks, the fighter wins (if we get them to AC 27 they win; if we get them to AC 30 the fighter wins [I]at full health[/I]). The easiest way to AC 27 is +3 plate, +3 shield and a ring of protection, which is not unusual for level 20, and then this version of fighter can solo tarrasques. [/QUOTE]
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