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My proposed fix for the Monk
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<blockquote data-quote="shadowoflameth" data-source="post: 9062920" data-attributes="member: 62336"><p>Interesting, and there's a lot here that I like. IMHO the simple fixes are best for the game because players and DMs have the easiest time transitioning to them. </p><p></p><p></p><p>My own thoughts on the play test monk:</p><p></p><p>Give the monk a fighting style at 1st.</p><p></p><p>Keep the increased damage die. A d4 on unarmed strikes makes unarmed strikes better. All monk weapons and most weapons in the game already do a d4 or better making this a non-benefit in 5e unless the monk uses Unarmed Strikes only. The Unarmed Fighting style does this better.</p><p></p><p>Let Martial Arts Dice apply to Monk Weapons. Let any weapon proficiency that the Monk gains make that weapon a Monk Weapon.</p><p></p><p>Keep Monk Weapons in name and in design both for fun and backward compatibility with abilities that use the Monk Weapon name.</p><p></p><p>Make Unarmed Strikes a Melee Weapon giving them access to the Martial Mastery properties in the play test, and make Unarmed Strike a Monk Weapon. Give Monks mastery of Unarmed Strikes.</p><p></p><p>Drop Ki Point requirement for Patient Defense and Step of the Wind entirely.</p><p></p><p>Give the Monk 2 plus Wisdom Bonus Ki Points at 2nd Add a 1st level feat to let the Monk gain more and have them sooner.</p><p></p><p>Don’t Nerf Stunning Strike It’s already hard to pull off. Making it 1/turn uncouples it from Flurry of Blows and thereby Nerfs both. These are the only features that the 5e monk has that work well in combat. This is no longer true in this playtest for either ability.</p><p></p><p>Drop the awkward, un-fun and pointless name changes of things.</p><p></p><p>Heightened Metabolism should just be part of what Martial Discipline does.</p><p></p><p>Perfect Discipline and Superior Defense are good but need to be at earlier levels. This is entirely doable if Heightened Metabolism is part of Martial Discipline.</p><p></p><p>Bring Back Perfect Self.</p><p></p><p>Fix the 5E Sub-classes. They are ALL bad. Just different levels of bad.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 9062920, member: 62336"] Interesting, and there's a lot here that I like. IMHO the simple fixes are best for the game because players and DMs have the easiest time transitioning to them. My own thoughts on the play test monk: Give the monk a fighting style at 1st. Keep the increased damage die. A d4 on unarmed strikes makes unarmed strikes better. All monk weapons and most weapons in the game already do a d4 or better making this a non-benefit in 5e unless the monk uses Unarmed Strikes only. The Unarmed Fighting style does this better. Let Martial Arts Dice apply to Monk Weapons. Let any weapon proficiency that the Monk gains make that weapon a Monk Weapon. Keep Monk Weapons in name and in design both for fun and backward compatibility with abilities that use the Monk Weapon name. Make Unarmed Strikes a Melee Weapon giving them access to the Martial Mastery properties in the play test, and make Unarmed Strike a Monk Weapon. Give Monks mastery of Unarmed Strikes. Drop Ki Point requirement for Patient Defense and Step of the Wind entirely. Give the Monk 2 plus Wisdom Bonus Ki Points at 2nd Add a 1st level feat to let the Monk gain more and have them sooner. Don’t Nerf Stunning Strike It’s already hard to pull off. Making it 1/turn uncouples it from Flurry of Blows and thereby Nerfs both. These are the only features that the 5e monk has that work well in combat. This is no longer true in this playtest for either ability. Drop the awkward, un-fun and pointless name changes of things. Heightened Metabolism should just be part of what Martial Discipline does. Perfect Discipline and Superior Defense are good but need to be at earlier levels. This is entirely doable if Heightened Metabolism is part of Martial Discipline. Bring Back Perfect Self. Fix the 5E Sub-classes. They are ALL bad. Just different levels of bad. [/QUOTE]
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