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Character Builds & Optimization
My proposed rogue/wizard
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<blockquote data-quote="UngeheuerLich" data-source="post: 7590954" data-attributes="member: 59057"><p>Hi,</p><p></p><p>I would start with a much less detailed plan.</p><p>I think 16 Dex and Int are a very good start. I´d also say, that Con 13 is also a good choice. You ASI come quite late however. I am currently playing an arcane trickster/college of sword bard mix, with a lot lower (rolled) stats actually. My observation is, that 14 in your main stats still works, but is noticable. A 16 should be quite confortable for quite a while.</p><p>So going rogue 2/ bladesinger 3 as fast as possible is no bad idea.</p><p>My next concern would be getting 3rd level spells and an ASI and extra attack. that is level 4, 5 and 6 of wizard.</p><p>What is swasbuckler bringing to the table? An easy way of applying sneak attack and mobility. Nice but not essential. So it is not terrible to hold it back for a while.</p><p>So what ASI? If you want to be a gish, spells like haste or blurr are really good. So it might be a good Idea to now increase Concentration and maybe your lousy HP. So my first ASI goes to Resilient (Con). A different possibility would be warcaster to cast shield with two weapons in hand, but I`d try to get along without casting it all the time. And if you are surrounded you can just drop a short sword and attack only once.</p><p></p><p>So you are now level 6-8: rogue2/wizard4-6. Your Con is 14 (+2), your int is 16 (+3), your prof bonus is +3 that is a Con save bonus of +8. You are nearly sure to save against DC 10 Con checks. Next level your bonus is +9.</p><p></p><p>I think this is the real decision point how to advance further. You probably now know, what your party role is: primary caster or primary melee guy or a mix. If you are a caster, just advance as wizard, increase Int and don´t look back. You are only one spell level behind and have great stats and can still hold yourself against most enemies easily. At level 10 you have a great damage reducin reaction.</p><p></p><p>If your main thing is melee, you might be served well increasing dexterity and maybe even take warcaster for shield and two weapons in tandem. You might also increase rogue over wizard. At level 5 you get a damage reducing reaction, so warcaster is not as essential. You can also decide if swashbuckler might be helpful or not. Arcane trickster will immediately allow you to upcast your 3rd level spells to 4th level.</p><p></p><p>If booming blade and greenflame blade are allowed, you don´t really need an offhand weapon. You should use a rapier and have a hand free to cast shield. In that case you might go a different route:</p><p>Only increase wizard to level 5. That gives you haste and fireball. When you reach that level however, you might actually go back to two short swords. A nice combination is haste action used for "attack (1 attack only) and then use your bonus action for the offhand attack, which is allowed because it is apart from the action restricton. You can use your normal action to cast the attack cantrip.</p><p>In this case, arcane trickster and swasbuckler both come in very handy, as the former gives you more uses of haste per day, the latter makes your two weapon attacks a lot sweeter.</p><p>When you increase wizard only to level 5, you will catch up at level 10 as rogue, and you will pick up uncanny dodge on the way. You should also think about increasing dex before int, because you attack less often and you want to increase your to hit chances as much as possible.</p><p></p><p>Sorry for the wall of text.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7590954, member: 59057"] Hi, I would start with a much less detailed plan. I think 16 Dex and Int are a very good start. I´d also say, that Con 13 is also a good choice. You ASI come quite late however. I am currently playing an arcane trickster/college of sword bard mix, with a lot lower (rolled) stats actually. My observation is, that 14 in your main stats still works, but is noticable. A 16 should be quite confortable for quite a while. So going rogue 2/ bladesinger 3 as fast as possible is no bad idea. My next concern would be getting 3rd level spells and an ASI and extra attack. that is level 4, 5 and 6 of wizard. What is swasbuckler bringing to the table? An easy way of applying sneak attack and mobility. Nice but not essential. So it is not terrible to hold it back for a while. So what ASI? If you want to be a gish, spells like haste or blurr are really good. So it might be a good Idea to now increase Concentration and maybe your lousy HP. So my first ASI goes to Resilient (Con). A different possibility would be warcaster to cast shield with two weapons in hand, but I`d try to get along without casting it all the time. And if you are surrounded you can just drop a short sword and attack only once. So you are now level 6-8: rogue2/wizard4-6. Your Con is 14 (+2), your int is 16 (+3), your prof bonus is +3 that is a Con save bonus of +8. You are nearly sure to save against DC 10 Con checks. Next level your bonus is +9. I think this is the real decision point how to advance further. You probably now know, what your party role is: primary caster or primary melee guy or a mix. If you are a caster, just advance as wizard, increase Int and don´t look back. You are only one spell level behind and have great stats and can still hold yourself against most enemies easily. At level 10 you have a great damage reducin reaction. If your main thing is melee, you might be served well increasing dexterity and maybe even take warcaster for shield and two weapons in tandem. You might also increase rogue over wizard. At level 5 you get a damage reducing reaction, so warcaster is not as essential. You can also decide if swashbuckler might be helpful or not. Arcane trickster will immediately allow you to upcast your 3rd level spells to 4th level. If booming blade and greenflame blade are allowed, you don´t really need an offhand weapon. You should use a rapier and have a hand free to cast shield. In that case you might go a different route: Only increase wizard to level 5. That gives you haste and fireball. When you reach that level however, you might actually go back to two short swords. A nice combination is haste action used for "attack (1 attack only) and then use your bonus action for the offhand attack, which is allowed because it is apart from the action restricton. You can use your normal action to cast the attack cantrip. In this case, arcane trickster and swasbuckler both come in very handy, as the former gives you more uses of haste per day, the latter makes your two weapon attacks a lot sweeter. When you increase wizard only to level 5, you will catch up at level 10 as rogue, and you will pick up uncanny dodge on the way. You should also think about increasing dex before int, because you attack less often and you want to increase your to hit chances as much as possible. Sorry for the wall of text. [/QUOTE]
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