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General Tabletop Discussion
Character Builds & Optimization
My proposed rogue/wizard
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<blockquote data-quote="smbakeresq" data-source="post: 7591013" data-attributes="member: 28301"><p>Swashbuckler is great fun. Allowing you to move away without taking OppAtt is a good thing, its the best feature of Swashbuckler IMO. Don't forget the level 3 function applies if you make an attack, it doesn't matter if the attack is any good. Even if you just punch at someone for no damage as a bonus action it cuts off their OppAtt, so you can prevent 2 different creatures OppAtt against you. This doesn't work with BB, as its casting a spell so wont let you make a bonus action attack.</p><p></p><p>You will have low HP and lowish AC, so SHIELD spell is MANDATORY. </p><p></p><p>I would make CHR your third highest. A bonus to initiative is big, you can get off that buff spell before anyone else goes or get that Wall of Force up to divide the enemy. Or run in to save a teammate and then Thunder Step away. Or just dive in and attack and then pop Shield when they attack you to tank a little. Its very niche but you could dive into a group and cast Earth Tremor, controlling them some, and then cast Shield of you take to much heat, and then next turn attack and run out or Misty Step or Thunder Step away next turn. </p><p></p><p>If you are going mostly wizard, figure out your spell selection all the way to level 6 right away, with emphasis on spells that do not allow a save. This way you can focus DEX more, as that will power your booming blade. You will mostly be attacking with your DEX so you can get sneak attack damage in. You can build an effective wizard with spells that don't allow saves.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7591013, member: 28301"] Swashbuckler is great fun. Allowing you to move away without taking OppAtt is a good thing, its the best feature of Swashbuckler IMO. Don't forget the level 3 function applies if you make an attack, it doesn't matter if the attack is any good. Even if you just punch at someone for no damage as a bonus action it cuts off their OppAtt, so you can prevent 2 different creatures OppAtt against you. This doesn't work with BB, as its casting a spell so wont let you make a bonus action attack. You will have low HP and lowish AC, so SHIELD spell is MANDATORY. I would make CHR your third highest. A bonus to initiative is big, you can get off that buff spell before anyone else goes or get that Wall of Force up to divide the enemy. Or run in to save a teammate and then Thunder Step away. Or just dive in and attack and then pop Shield when they attack you to tank a little. Its very niche but you could dive into a group and cast Earth Tremor, controlling them some, and then cast Shield of you take to much heat, and then next turn attack and run out or Misty Step or Thunder Step away next turn. If you are going mostly wizard, figure out your spell selection all the way to level 6 right away, with emphasis on spells that do not allow a save. This way you can focus DEX more, as that will power your booming blade. You will mostly be attacking with your DEX so you can get sneak attack damage in. You can build an effective wizard with spells that don't allow saves. [/QUOTE]
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My proposed rogue/wizard
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