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General Tabletop Discussion
Character Builds & Optimization
My proposed rogue/wizard
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<blockquote data-quote="UngeheuerLich" data-source="post: 7591336" data-attributes="member: 59057"><p>Its still 2-3 encounters on average. IF the premise was: every day 2 encounters per short rest, the feature would just be at will... because there is no difference.</p><p></p><p>I'd also not call 2 - 3 encounters easy mode. It is actually more than most people here state. Many tell about 2 encounters per day being a problem and then short rest classes or classes who don't really need short rests fall behind.</p><p>It is also not essential that every day actualy has more than 1 or 2 encounters (per short rest)... it is just important that the can. It is important that you have to play every fight as if it was just the beginning of a long adventuring day. </p><p>I can easily see that in dungeons it might be fairly hard to rest between encounters so I'd say 5 or 6 before short rest does not sound unreasonable here.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7591336, member: 59057"] Its still 2-3 encounters on average. IF the premise was: every day 2 encounters per short rest, the feature would just be at will... because there is no difference. I'd also not call 2 - 3 encounters easy mode. It is actually more than most people here state. Many tell about 2 encounters per day being a problem and then short rest classes or classes who don't really need short rests fall behind. It is also not essential that every day actualy has more than 1 or 2 encounters (per short rest)... it is just important that the can. It is important that you have to play every fight as if it was just the beginning of a long adventuring day. I can easily see that in dungeons it might be fairly hard to rest between encounters so I'd say 5 or 6 before short rest does not sound unreasonable here. [/QUOTE]
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