Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My proposed simplified flight rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 3195942" data-attributes="member: 111"><p>Wrong(?) forum. Such a sweeping change of the rules is normally discussd in the House Rules forum.</p><p></p><p>Anyway, most creatures that fly, even poorly, should be able to attack when flying, though I like the idea of a simpler approach.</p><p></p><p>Perhaps:</p><p></p><p>Clumsy: Can only attack once per round when flying. Can only make one turn per move (and so up to two in a round), each 90 degrees or less. Can climb or descend one square for every three moved forward. Cannot hover. </p><p></p><p>Poor: Can only attack once per round when flying. Can only make two turns per move (and so up to four in a round), each 90 degrees or less. Can climb or descend one square for every two moved forward. Cannot hover. </p><p></p><p>Average: Can only attack once per round when flying. Can only make three turns per move (and so up to six in a round), each 90 degrees or less. Can climb or descend one square for every one moved forward. Cannot hover.</p><p></p><p>Good: Can only make four turns per move (and so up to eight in a round), without firther restriction. Can climb or descend two squares for every one moved forward. Can hover.</p><p></p><p>Perfect: No restrictions on moving in any direction or turning or attacking.</p><p></p><p>All except "perfect" fly down at double move rate, up at 1/2 move rate. Perfect my climb at full move.</p><p></p><p>Something like that, anyway. Not quite as simple as what you had in mind, but still simpler than the PHB. It's hard to go much simpler without a lot of other changes.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3195942, member: 111"] Wrong(?) forum. Such a sweeping change of the rules is normally discussd in the House Rules forum. Anyway, most creatures that fly, even poorly, should be able to attack when flying, though I like the idea of a simpler approach. Perhaps: Clumsy: Can only attack once per round when flying. Can only make one turn per move (and so up to two in a round), each 90 degrees or less. Can climb or descend one square for every three moved forward. Cannot hover. Poor: Can only attack once per round when flying. Can only make two turns per move (and so up to four in a round), each 90 degrees or less. Can climb or descend one square for every two moved forward. Cannot hover. Average: Can only attack once per round when flying. Can only make three turns per move (and so up to six in a round), each 90 degrees or less. Can climb or descend one square for every one moved forward. Cannot hover. Good: Can only make four turns per move (and so up to eight in a round), without firther restriction. Can climb or descend two squares for every one moved forward. Can hover. Perfect: No restrictions on moving in any direction or turning or attacking. All except "perfect" fly down at double move rate, up at 1/2 move rate. Perfect my climb at full move. Something like that, anyway. Not quite as simple as what you had in mind, but still simpler than the PHB. It's hard to go much simpler without a lot of other changes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My proposed simplified flight rules
Top