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<blockquote data-quote="Sword of Spirit" data-source="post: 8128654" data-attributes="member: 6677017"><p>Something that occurs to me is that I might allow the racial feature swaps that allow you to trade out redundant things that you are going to get from your class <em>because</em> that incentivizes you to take the classes you are supposed to be good at. Fighter is traditionally the most iconic class for a dwarf. So a mountain dwarf fighter can trade out their weapon and armor proficiencies and use them for some other dwarfy tool proficiencies (or whatever the allowed trades are—I wont have the book for months).</p><p></p><p>I would probably only allow trades that let you swap out non-redundant but relatively useless features—like say allowing a mountain dwarf wizard to give up his weapon proficiencies—on a limited case by case basis if it made really good sense for both the setting and the character.</p><p></p><p>That would actually provide additional support for classic archetypes.</p><p></p><p>Swaps that are relatively mechanically neutral, such as a dwarf wizard from a culture that uses pole arms swapping his weapons for pole arms, would likely be allowed on a fairly permissive case by case basis.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8128654, member: 6677017"] Something that occurs to me is that I might allow the racial feature swaps that allow you to trade out redundant things that you are going to get from your class [I]because[/I] that incentivizes you to take the classes you are supposed to be good at. Fighter is traditionally the most iconic class for a dwarf. So a mountain dwarf fighter can trade out their weapon and armor proficiencies and use them for some other dwarfy tool proficiencies (or whatever the allowed trades are—I wont have the book for months). I would probably only allow trades that let you swap out non-redundant but relatively useless features—like say allowing a mountain dwarf wizard to give up his weapon proficiencies—on a limited case by case basis if it made really good sense for both the setting and the character. That would actually provide additional support for classic archetypes. Swaps that are relatively mechanically neutral, such as a dwarf wizard from a culture that uses pole arms swapping his weapons for pole arms, would likely be allowed on a fairly permissive case by case basis. [/QUOTE]
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