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My ranger without spells
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<blockquote data-quote="Witness" data-source="post: 596544" data-attributes="member: 1500"><p>I was going to post a scathing message about how this class is just made up of a bunch of Rogue and Barbarian special abilities thrown together, but then I went back and read the beginning where you admit that very thing.</p><p></p><p>How rare will Barbarian's be in your campaign? If players can choose them, I suggest you drop or change some of your Ranger's abilities. Trailblazing and Woodland Stride are more tthan good enough to represent the Ranger's improved mobility in the wild.</p><p></p><p>The Herb Lore ability is only ever useful if the Ranger would have taken ranks in that Profession. I suggest you drop it; 6 skill points is more than enough so that putting a few ranks in this skill won't be a problem. </p><p></p><p>Uncanny Dodge is actually several seperate abilities and should be broken up as such.</p><p></p><p>Also drop Skill Mastery as even a moderately intelligent Ranger can max out all the essential skills. Also, I think being the best at any single skill is something only Rogue's should be able to do.</p><p></p><p>For Superior Empathy, change the caster level to 1/2 level. Animal Companions have never been, and should not be, one of the Ranger's strongest, best abilities.</p><p></p><p>In general, the class is fairly well balanced,but I think it infringes a litle too much on the Rogue. Instead of the Rogue's extra skill points and Sneak attack, they get afew Wilderness-related powers. I suggest you take a look at the D20 Star Wars and Wheel of Time books for classes that fill a similar role. </p><p></p><p>Another thing to consider in your campaign setting is the availability of magic armor/weapons and healing magic. D&D is designed around the basic premise that characters can buy or make magical items and go to the local temple to get healing. If these things ae rare or not possible, class balance and a whole host of other factors, changge drastically. Check out the above mentioned D20 books for ideas on how to handle these tthings.</p></blockquote><p></p>
[QUOTE="Witness, post: 596544, member: 1500"] I was going to post a scathing message about how this class is just made up of a bunch of Rogue and Barbarian special abilities thrown together, but then I went back and read the beginning where you admit that very thing. How rare will Barbarian's be in your campaign? If players can choose them, I suggest you drop or change some of your Ranger's abilities. Trailblazing and Woodland Stride are more tthan good enough to represent the Ranger's improved mobility in the wild. The Herb Lore ability is only ever useful if the Ranger would have taken ranks in that Profession. I suggest you drop it; 6 skill points is more than enough so that putting a few ranks in this skill won't be a problem. Uncanny Dodge is actually several seperate abilities and should be broken up as such. Also drop Skill Mastery as even a moderately intelligent Ranger can max out all the essential skills. Also, I think being the best at any single skill is something only Rogue's should be able to do. For Superior Empathy, change the caster level to 1/2 level. Animal Companions have never been, and should not be, one of the Ranger's strongest, best abilities. In general, the class is fairly well balanced,but I think it infringes a litle too much on the Rogue. Instead of the Rogue's extra skill points and Sneak attack, they get afew Wilderness-related powers. I suggest you take a look at the D20 Star Wars and Wheel of Time books for classes that fill a similar role. Another thing to consider in your campaign setting is the availability of magic armor/weapons and healing magic. D&D is designed around the basic premise that characters can buy or make magical items and go to the local temple to get healing. If these things ae rare or not possible, class balance and a whole host of other factors, changge drastically. Check out the above mentioned D20 books for ideas on how to handle these tthings. [/QUOTE]
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