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My Rant Apology & Sell Me Flat Math
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<blockquote data-quote="pneumatik" data-source="post: 5925233" data-attributes="member: 21087"><p>Flat math? Okay.</p><p></p><p>For environmental hazards flat math makes sense because those things are pretty static. A lock has a pick DC that doesn't change as you level. Flat math also means that as you level up you don't turn into superman, able to leap 50 feet just because you're high level. Done right DnD Next will let you focus on a skill like jumping if you want, but then the ability to jump really far will be your thing. </p><p></p><p>Flat math for monsters is great because it make leveling easier, for one thing. No longer do all your numbers have to go up every level just to fight monsters with numbers that are also one higher. Rate of number increase isn't a problem with flat math. In 3.5 at high levels the difference between a good and a bad save was huge. High level fighters could hit anything while high level wizards always missed, even though at low levels they were much more equal. </p><p></p><p>Flat math means you can use the weaker monsters at pretty much any level. When your high level you don't card about the weaker monsters as much because even though they can hit you sometimes they do so little damage you don't really care. And you do so much damage that you kill one every round. But in a large horde they're still a threat, whereas in 3.5 and 4e they weren't because they'd never even hit you. </p><p></p><p>I'm actually pretty excited about flat math. Now when I design and adventure I won't have such a narrow range of monsters to choose from.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5925233, member: 21087"] Flat math? Okay. For environmental hazards flat math makes sense because those things are pretty static. A lock has a pick DC that doesn't change as you level. Flat math also means that as you level up you don't turn into superman, able to leap 50 feet just because you're high level. Done right DnD Next will let you focus on a skill like jumping if you want, but then the ability to jump really far will be your thing. Flat math for monsters is great because it make leveling easier, for one thing. No longer do all your numbers have to go up every level just to fight monsters with numbers that are also one higher. Rate of number increase isn't a problem with flat math. In 3.5 at high levels the difference between a good and a bad save was huge. High level fighters could hit anything while high level wizards always missed, even though at low levels they were much more equal. Flat math means you can use the weaker monsters at pretty much any level. When your high level you don't card about the weaker monsters as much because even though they can hit you sometimes they do so little damage you don't really care. And you do so much damage that you kill one every round. But in a large horde they're still a threat, whereas in 3.5 and 4e they weren't because they'd never even hit you. I'm actually pretty excited about flat math. Now when I design and adventure I won't have such a narrow range of monsters to choose from. [/QUOTE]
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My Rant Apology & Sell Me Flat Math
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