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My Rant Apology & Sell Me Flat Math
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<blockquote data-quote="ren1999" data-source="post: 5927627" data-attributes="member: 85179"><p>Wow. I did a search for flat math D&D and people in other forums are really arguing for or against it but the majority is for flatter math. So how are we going to reward player characters when they level-up without inflating all the bonuses? After all this discussion someone must have come up with a good compromise. </p><p></p><p>Flat Math will allow these things.</p><p>Allows a low level monster to serve as a threatening minion for a higher level monster. </p><p></p><p>Allows an army of low level monsters to be a threat to a high level party.</p><p></p><p>Does away with the need for the DM to have to scale monsters or have 7 variations of the same monster.</p><p></p><p>A low level monster has a greater chance of hitting a higher level monster. Maybe even up to a 25% chance.</p><p></p><p>If AC and To-Hit increase at the same time, they cancel each other out.</p><p>If hit points and damage increase at the same time, they cancel each other out. (but this is something that also keeps a 1st level character from killing a 20th level demon)</p><p></p><p>Things to keep in mind. </p><p>Weapon Proficiency and Weapon Focus are Feats that do the same thing as giving out ToHit bonuses at higher levels. People will not always choose these feats so that can create a big disparity between characters and monsters who can hit and those who can't. </p><p></p><p>The answer is to just give a generic ToHit Bonus after a certain level.</p><p></p><p>WHAT SHOULD BE LEVELED-UP?</p><p></p><p>RACIAL TRAITS? No.</p><p>Racial Traits should not be awarded on leveling-up. A character should not gain Night Vision as a racial trait when leveling-up. That's not logical as Night Vision is something you are born with. </p><p></p><p>CLASS FEATURES? Yes.</p><p>If you're an archer who trains with your bow, you'll learn new techniques and tricks as you continue to shoot things with your bow. But shouldn't class features and feats be combined? Isn't a theme feature the same thing as a class feature? Perhaps we can divide power gains into two categories. Powers that everyone in your class/theme learns. And powers you pick yourself.</p><p></p><p>There should be a cap if we want to keep ability bonuses at a lower number.</p><p>20 max for each ability</p><p>20 levels max, I can roll with that.</p><p>if all bonuses are based on one of the abilities..</p><p>then magic items, spell effects, feats, powers and things could stack an ability but can't stack above 20.</p><p></p><p>Perhaps AC should only improve with a dexterity modifier.</p><p></p><p>rolling hit dice is fine for monsters but I still prefer static hit points for characters. </p><p></p><p>That just leaves a few things.</p><p>After how many levels should an ability increase?</p><p>every 5 levels +1 to 3 abilities?</p><p>+1 to an ability every level?</p></blockquote><p></p>
[QUOTE="ren1999, post: 5927627, member: 85179"] Wow. I did a search for flat math D&D and people in other forums are really arguing for or against it but the majority is for flatter math. So how are we going to reward player characters when they level-up without inflating all the bonuses? After all this discussion someone must have come up with a good compromise. Flat Math will allow these things. Allows a low level monster to serve as a threatening minion for a higher level monster. Allows an army of low level monsters to be a threat to a high level party. Does away with the need for the DM to have to scale monsters or have 7 variations of the same monster. A low level monster has a greater chance of hitting a higher level monster. Maybe even up to a 25% chance. If AC and To-Hit increase at the same time, they cancel each other out. If hit points and damage increase at the same time, they cancel each other out. (but this is something that also keeps a 1st level character from killing a 20th level demon) Things to keep in mind. Weapon Proficiency and Weapon Focus are Feats that do the same thing as giving out ToHit bonuses at higher levels. People will not always choose these feats so that can create a big disparity between characters and monsters who can hit and those who can't. The answer is to just give a generic ToHit Bonus after a certain level. WHAT SHOULD BE LEVELED-UP? RACIAL TRAITS? No. Racial Traits should not be awarded on leveling-up. A character should not gain Night Vision as a racial trait when leveling-up. That's not logical as Night Vision is something you are born with. CLASS FEATURES? Yes. If you're an archer who trains with your bow, you'll learn new techniques and tricks as you continue to shoot things with your bow. But shouldn't class features and feats be combined? Isn't a theme feature the same thing as a class feature? Perhaps we can divide power gains into two categories. Powers that everyone in your class/theme learns. And powers you pick yourself. There should be a cap if we want to keep ability bonuses at a lower number. 20 max for each ability 20 levels max, I can roll with that. if all bonuses are based on one of the abilities.. then magic items, spell effects, feats, powers and things could stack an ability but can't stack above 20. Perhaps AC should only improve with a dexterity modifier. rolling hit dice is fine for monsters but I still prefer static hit points for characters. That just leaves a few things. After how many levels should an ability increase? every 5 levels +1 to 3 abilities? +1 to an ability every level? [/QUOTE]
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